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easyeb

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Everything posted by easyeb

  1. easyeb

    (SMA) Specialist Military Arms

    Nice work on the new SCARs, thanks alot! Is it possible to get the laser/light combo to work on the RHS Mk 18?
  2. RHS latest Blackhawks. Their Littlebirds have done it once or twice but the UH-60 does it almost all the time. Yeah, I know it's not on the spot, but usually close enough. But when they speed out like mine are it's really far off. They go full speed, so when they are circling they do it Nascar style.
  3. Lately my support transport helicopter pilots has been acting a little weird. They seem to be going full speed no matter what they are doing, resulting in some weird racetrack behaviour and overshooting waypoints. Anyone else seeing this?
  4. easyeb

    RHS Escalation (AFRF and USAF)

    When I place a UH-60 in the Eden editor the left door gunner (crew chief) sits in the back and can not be moved to the left door gunner seat. When the UH-60 is spawned via Alive, the door gunner is on his spot (however none of the door gunners wear the facemask). Am I doing something wrong? I tried "moveingunner", but that didn't work either. Cheers! EDIT: this moveInTurret [bLACKHAWK, [1]] worked.
  5. easyeb

    RH Acc pack

    Aimpoints from other mods, and other Aimpoints from this mod don't do this.
  6. easyeb

    RH Acc pack

    The Aimpoint T1 is doing the white thing when in vehicles.
  7. easyeb

    RHS Escalation (AFRF and USAF)

    I get very muted sound from the M2s on the HMMWVs in FPS/In Vehicle-view. Anyone else?
  8. Is it possible to exclude some types of tasks from the auto-tasking feature? I want to exclude "hold objective" type tasks, but keep everything else as is.
  9. easyeb

    ASR AI 3

    Hi! I'm having trouble editing the skill of my enemy units. I'm using OPF_G_F with Alive and they feel a bit too good atm. They are really good at spotting, especially at night, and their fire is a little too accurate. Could someone please explain to me like I was 5 years old how to edit the skill on these guys?
  10. easyeb

    Mighty GAU-8/A Avenger

    Yes, they have RHS_A10 and RHS_A10_AT. I'll see if I can get it to work like you said, you made it sound easy :)
  11. easyeb

    RHS Escalation (AFRF and USAF)

    I would assume 50 TB of internet traffic...
  12. easyeb

    High Command Transport

    Would it be possible to implement a "halt" command to this mod? I can't seem to find a way to make HC vehicles to stop in a good fashion.
  13. easyeb

    Paddle Mod - RELEASED!

    Anyone have a link to a working version of this addon? It really is a must have on tanoa. Cheers! Edit: Nevermind, got it working. (Open the PBO and replace the key-bit in the init.sqf with the code posted earlier in this thread).
  14. easyeb

    RHS Escalation (AFRF and USAF)

    The A-10A called "CAS" has got some weird loadout under the wings with multiple missiles bunched up on the same pylons, and GBU-12s with Mavericks on some pylons making them clip togeather to some weird I don't know what. Am I the only one seeing this? Edit: External model only, not actually loaded weapons.
  15. easyeb

    Mighty GAU-8/A Avenger

    I can't get this mod to work with the RHS A-10 called "A-10 AT", am I doing something wrong?
  16. I'm also getting alot of errors Is anyone else getting this? Edit: Is it possible to hide this black error box? Stuff seems to be working, but the box shows up all the time. Cheers!
  17. Is it possible to get this script to remember custom soldiers? I'd like for me and my AI units to respawn as they died.
  18. easyeb

    RHS Escalation (AFRF and USAF)

    Oh, I see. Thanks for your reply! I'm using Alive, but I can't find GREF on their supported factions. Do they work with Alive? Cheers!
  19. easyeb

    RHS Escalation (AFRF and USAF)

    Greetings! I have a vague memory of beeing able to use FIA troops with RHS weapons, but it was a long time ago and now I can't remember how I got that working. Any ideas? Cheers!
  20. I think it's just classnames. I don't use the function but I got it working a while back.
  21. I use it primarily for the Clear Building function. It's a game changer and I wouln't play Arma without it (I play only SP). Unstuck unit is also great, and Fire On My Lead is really cool. Attachments and NVGs are quite easy to edit if you de-pbo and fiddle around with the code.
  22. You and me both :(
  23. Hi all! I'm in the dark here and don't really know how to solve a problem that arose with some recent update. I'm using an addon called WW AI Menu, one of it's functions is it allows your AI Group Members to clear a building on a command given by the script in the addon. However, it seems to be dependant on the building in questions ID showing up in game, when you have one of your group members selected and mouse over the building. It used to show "Brown Building #5" (or something like that) when hovering over the building with the mouse, now it doesn't - and the script has stopped working. Now, I don't really know what question to ask, all I want is to get it back to the way it was. Any input on how I can do that? All help is much appreciated. Cheers!
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