headshot101588
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GEORGE FLOROS GR started following headshot101588
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Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I checked and it this did work. Thank you @GREGOR_FLOROS, the script you posted on my other thread combined with the thing I wrote above worked -
How to place objects with class name
headshot101588 replied to headshot101588's topic in ARMA 3 - EDEN EDITOR
This works only it says there is an error on line three: Error invalid number in expression -
Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I wrote this: onEachFrame { hintSilent (typeOf cursorObject) }; and it seems to work, or is it returning something else? -
Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the same with this script -
Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Error invalid number in expression -
Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
was I supposed to put this command in the init.sqf or some other .sqf file? -
How to place objects with class name
headshot101588 replied to headshot101588's topic in ARMA 3 - EDEN EDITOR
Its a certain building from the map Celle 2, the good people 😄 on the scripting form helped me out finding the class name: the full string that was returned [["mbg_comapnybuilding_1.p3d","mbg\mbg_celle2_objects\mbg_companybuilding_1.p3d",true],"Land_companybuilding_1"] -
I've found the class name for an object I want to place the only problem is that it's not showing up in Eden. I've found the class name and tried to search for it in Eden's search but nothing showed up.
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Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It gave me an error but after I took a look at the documentation I found that changing it to "onEachFrame {hintSilent str [getModelInfo cursorObject, typeOf cursorObject]};" did the trick I'm pretty sure. -
Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to find a specific house model, I put a unit(which is the player) next to that house, and on load, I'm hoping to find the class name so that later I could find it in Eden or something. -
Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
for some reason it says its missing a semicolon and I have no idea why -
Help with script
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So? _objects = nearestObjects [player, [] , 5]; { hint _x; sleep 5; } forEach typeof _objects; -
I'm trying to find a building object on a certain map that I want to copy for my mission, this is the script that I'm trying to use and it isn't working. appreciate the help. _objects = nearestObject [player, [] , 5]; { hint _x; sleep 5; } forEach _objects;
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Custom premade loadout selector
headshot101588 replied to headshot101588's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh thanks you very much :D -
Custom premade loadout selector
headshot101588 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok so for my missions I want all my unit members to be able to select premade loadout that I made depending on the role they want to play, I cant figure out how to do it. My idea was: There is the scroll menu (the different options that you have for actions in the scroll menu ), and somehow in the attributes of an ammo box there would be a script containing custom loadouts that I premade, and when someone would to check the different options of the ammo box there with the scroll menu there would be different roles that contain different loadouts. If any body could help me that we be amazing, if you didn't understand my question let me know ill try to be more understandable.