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callihn

How do you spawn a vehicle?

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Iv'e tried the following and several variations and I have a game logic called vehspawn as well, but nothing happens.

_unit="myvehicleclass" createVehicle (getMarkerPos "vehspawn");

Don't think this one can work anyway since it requires a group andI read that an empty vehicle can't be in a group.

"myvehicleclass" createUnit [getMarkerPos "vehspawn", _groupveh];

What am I doing wrong here please?

Thanks

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I have a game logic called vehspawn

getMarkerPos

Do you get it yourself?

Beside that, a empty vehicle doesn not need to be in a group since a vehicle is not a AI. What you mean are units, created with createUnit (obviously).

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Myke;1692952']Do you get it yourself?

Beside that' date=' a empty vehicle doesn not need to be in a group since a vehicle is not a AI. What you mean are units, created with createUnit (obviously).[/quote']

I've set a marker up named "vehspawn", I can see it as well, not sure what you mean by "get it yourself". Right, though I guess you can use "" in place of the group? At least it does not error, though I still have no vehicle.

)rStrangelove;1692955']What class does the vehicle have you want to spawn?

"myvehicleclass" doesnt work on its own.

What do you mean? That's the classname of the vehicle I want to spawn.

Thanks

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Because you're trying to get the marker position of something that isn't a marker? Try using getpos instead of getmarkerpos.

never mind, I actually read your last post...

I had this problem before and I don't claim to understand the solution but it is as follows....

(wait a sec while I copy and paste)

vehiclename = createVehicle ["vehicleclass", [(getMarkerPos "spawnmarker") select 0,(getMarkerPos "spawnmarker") select 1,50], [], 0, "Fly/none/in formation etc"];

That could well spawn 50m up so test it a couple of times :)

Edited by TechnoTerrorist303

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