JDog 11 Posted July 10, 2010 Been meaning to play around with the stereoscopic stuff included in the Nvidia drivers since I had some old 3d glasses lying about. Was testing it out on some games including ArmA II. There's a little color loss, to be expected looking through colored filters, but the depth part comes out quite well in some cases, though not as much as in Borderlands/TF2/etc, which have fewer colors to work with. For the lost, anaglyph is 3d image that requires (for these anyway) red/cyan glasses. These: This one is awesome with the markings on the binoculars overlaid. Looking from the inside out. I took like 20 of just some random stuff, here are 4 I think come out really well: http://img.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/arma202_50.jpg http://img.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/arma201_50.jpg http://img.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/arma203_50.jpg http://img.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/arma211_50.jpg These and the rest can all be viewed 1600x900 at their album here. I recommend viewing them full-screen for sure. There are also 3 with their non-anaglyph counterparts so you can see the difference. http://smg.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/ Has anyone else experimented with this? Or even the full 3D Vision setup? Share this post Link to post Share on other sites
DaveP 66 Posted July 10, 2010 Playing in stereoscopic is fun, but my cyan in me glasses isn't brilliant and unfortunately the Nvidia system won't let you change the overlay colours Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted July 10, 2010 Nice screenshots, I see some red leaking, but they work. (Convergence needs adjustment) I've tried the iz3d drivers with red/cyan glasses. After tweaking you have a sense of proper 3D: the 2D tabs like Ammo count, Radar stay glued to the screen, while the world is rendered with great depth. You do lose some colour with Anaglyph mode, though. Share this post Link to post Share on other sites
Alex72 1 Posted July 11, 2010 Tested this and the menu in OA looks great however when the game starts its very wide apart those 2 colors. How did you make it work properly? Share this post Link to post Share on other sites
EDcase 87 Posted July 11, 2010 I tried with ARMA2 (1.05) but the shadows flickered and smoke wasn't in 3d space. Do they work properly now? The screen shots look good. I'll have to try again sometime. Share this post Link to post Share on other sites
JDog 11 Posted July 11, 2010 Actually, I have no idea how I got it to work in normal A2. Before when I tried it, the screen would flicker as if the frames were overlapping each other until the entire screen was white. It worked in OA then worked in A2, weird. @Alex: Yea, I'm not sure why but by default the red and cyan are very far apart in OA. To fix this, you gotta enable the "advanced in-game settings" from the Nvidia CP (below). Once you have that on, increase/decrease convergence until it's just right for you. Unfortunately, there's no slider like there is for changing depth, and it can take a couple seconds to "build up speed" depending how close the layers are. I'd recommend doing it with glasses off so it's easier to see the red and cyan converging. @EDcase: I don't remember having any issues with shadows, and the smoke (at least from the GAU-8) was definitely in 3D. Share this post Link to post Share on other sites
jumpinghubert 49 Posted July 13, 2010 iz3d-driver used Share this post Link to post Share on other sites
JDog 11 Posted July 13, 2010 Good shots Hubert, some of those work pretty good for out-of-the-screen showcasing stills, but I think the depth is kinda much for actually playing it. At least for my own tastes :D Share this post Link to post Share on other sites
jumpinghubert 49 Posted July 13, 2010 the depth is no problem for me.......http://www.keim-monika.de/monika/kochbuch/plaetzchen/kruemelmonster.gif Share this post Link to post Share on other sites