SkyDice 10 Posted July 3, 2010 Hi all, mistakenly posted in the wrong section so will start afresh here! I love the idea of the mission editor in OA (have Arma2 also but never tried much with the editor), but I'm finding it completely impenetrable! So much for the 'simple' editor in the dev diaries! ;) I see the potential but I'm still learning, so I'll always search before I post, but directing me to things like the official module documentation or Mr Murray's guide isn't going to help me - I have both, but I don't understand any of the more complex stuff - I tend to learn best by seeing something in action and then repeating it myself! Q1: I've added a Predator UAV to a mission I've designed. Synced the UAV module, the drone, the portable backpack and all players correctly, but in a multiplayer game my tester could access the UAV, control the map placement, but not the altitude or speed, and when he picked the pack up, it was still visible to me. When I pick it up in the same game, it works fine. Do I need to add something so he can use it properly? Also, if anyone could give me a brief run-down on how to make simple objectives, it'd be a real help. Sure I'll have more questions but this'll do for now! thanks all :) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 3, 2010 Download other peoples missions, especially the more simple ones. Stay away from MP missions until you have a more than basic understanding of how basic scripting works. Multiplayer missions are a whole different ballgame and you need to not only familiarize yourself with new complex concepts (such as locality and initialization system), but also understand them. Share this post Link to post Share on other sites
SkyDice 10 Posted July 3, 2010 (edited) Appreciate the advice, but the only way for me to learn is by trying stuff until it works - the whole reason for getting this was to play co-op with some friends, and I'd like to be able to make simple co-op missions for us to play. I wondered whether I need to sync a game logic to the UAV or something, or add something in for multiplayer missions, just not sure what. I'm not running a dedi server or anything, just standard internet 1-1 co-op stuff. Any suggestions anyone? :) Is there a full mission 'start set' or something that you can edit to fit your own mission, just as a place to start? Edited July 4, 2010 by SkyDice Share this post Link to post Share on other sites
firefly2442 6 Posted July 4, 2010 There are lots of Youtube videos that show you how to use the editor. I would suggest starting there. Share this post Link to post Share on other sites
SkyDice 10 Posted July 4, 2010 Thanks Firefly, I've seen a few and so am over the basics of syncing, grouping, waypoints etc. I get all that just fine. I hit walls when I need to do something specific or unexpected, like the UAV issue in the OP. One vid was excellent for adding in a heli insertion, but for objectives etc I need to make all kinds of files from scratch and I'm not very comfortable doing that. Mr Murray's guide is ok but out of date and not all that helpful when it comes to looking something up, or finding a specific example outside of the guide's coverage, and the BIS wiki is full of code that means nothing to me! I've searched, I've watched. Next step is giving up. Someone save me! :) Share this post Link to post Share on other sites
614hardcore 10 Posted July 4, 2010 skydice, don't feel left out. Im at about the same map editing level as you. The easiest way to help get comfortable, IMO, is to do a simple rescue mission. Im working on one right now, and for the first time, i can say that the .sqf files dont make me uncomfortable and lost. I would try it out. As for the UAV, I would really appreciate anyone's answer to this. I could use this aswell :) Share this post Link to post Share on other sites
SkyDice 10 Posted July 4, 2010 skydice, don't feel left out. Im at about the same map editing level as you.The easiest way to help get comfortable, IMO, is to do a simple rescue mission. Im working on one right now, and for the first time, i can say that the .sqf files dont make me uncomfortable and lost. I would try it out. As for the UAV, I would really appreciate anyone's answer to this. I could use this aswell :) Ha thanks man good to know I'm not the only one! How did you start on your rescue mission, if you don't mind me asking? Any pointers you've got would be a real help :) Share this post Link to post Share on other sites
Jelliz 10 Posted July 4, 2010 Wouldnt this be fixed in the latest beta? All fixes from the Arma 2 1.07, where the UAV should work in MP, is incorporated in the latest beta for OA(71900) AFAIK. And my source? ---> LINK <--- Share this post Link to post Share on other sites
firefly2442 6 Posted July 4, 2010 Also, I would suggest looking at other people's missions to see how they do things. That's how I'm learning and it's quite helpful. Just extract the PBO and you're all set. Share this post Link to post Share on other sites
SkyDice 10 Posted July 4, 2010 Wouldnt this be fixed in the latest beta? All fixes from the Arma 2 1.07, where the UAV should work in MP, is incorporated in the latest beta for OA(71900) AFAIK.And my source? ---> LINK <--- Ahh, I wondered if it was just a bug! Have to wait for the beta patch to go live on steam once it's passed qa, but after that it should be ok. Appreciate the link, thanks man. Also, I would suggest looking at other people's missions to see how they do things. That's how I'm learning and it's quite helpful. Just extract the PBO and you're all set. Ok, sounds good. :) Will I need special software to extract a .pbo? Share this post Link to post Share on other sites
firefly2442 6 Posted July 4, 2010 I downloaded these two to extract them (one is a driver for the other I think): DePbo2.99.rar ExtractPbo1.75.rar Share this post Link to post Share on other sites