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Ish

The collsion problem (Mostly OA)

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As I'm sure you've noticed long ago, moving inside buildings can be quite a hassle, and I wonder if there is something that can be done to fix this? Getting stuck while trying to lean through a door, walking up stairs etc. With OA it's the most pronounced as a lot more buildings can be entered.

Thrilled to have OA, but it would be much better if you didn't collide with everything you walk into :(

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I believe the game engine categorises weapons as either 'long barrelled' or 'short barrelled', with the long barrelled ones making it difficult to even turn around in a door-way.

I agree with you that this system makes buildings more a hindrance than a help in a fire-fight, and is probably the thing that most kills CQB for the engine. Might be nice to simply make all weapons act as the short-barrelled ones do, in terms of collision detection.

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I don't mind the way it is at the moment too much, as I'd like to see anyone walk through a standard door way while holding an M-249 or M-4 in an upright and ready to fire stance.

The game does have a button to lower your weapon, I highly recommend binding it to an easy to use/reach key and toggling it when you need to walk through a door way. All they need to do is just slightly speed up the animation that plays when you trigger this action and it'd be fine.

What I don't want to see is the slide on glass and strafe through door ways movement that we see in standard action FPS games.

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Juts get rid of the getting stuck effect.Its terrible as implemented.Walk thru a narrow corridor and forget about ability to turn around.You need to walk out backwards to correct.

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The game does have a button to lower your weapon, I highly recommend binding it to an easy to use/reach key and toggling it when you need to walk through a door way. All they need to do is just slightly speed up the animation that plays when you trigger this action and it'd be fine.

/\ what he said

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Whoa it seems they have implemented a slight enhancement to weapon collision.In Arma2 go up sideways against a wall and the turn in to the wall and you will notice the weapon just passes thru wall.In OA the weapon raises slightly.I was just testing this out in side doorways and smaller weapons actually lift up slightly to clear the jam.Just needs more work but its a step forward for whatArma2 really needs.

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Well, at least CQB weapons have a purpose if its true that they are less hindering. I like that tbh.

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