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Dreepa

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About Dreepa

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    Lance Corporal
  1. I am also looking for that information. Was not able to find any related stuff for the Arma 3 editor. Can anyone help?
  2. Dreepa

    UnderFire?

    Thanks for that. For a start it would be sufficient for me to just have a way to find out that the AI is under fire. In my mission I would like them to start moving towards specific points. I could do it with (get)combatstate, but that means they all need to start NOT in danger mode. Also using the combatstate creates some other problems for me. If anyone maybe knows something else I can check against what would be helpful!
  3. Hi, i try to make opfor flee when under fire from very far away. Is there any trigger condition you could recommend to use? thx!
  4. Hi, I ve seen Norrins revive script been ported to Arma 3 ALPHA, but not updated BETA so far. Do we have a working one I could use in my mission for the BETA?
  5. Thanks! I also looked spawn up immediatelly. Helps a lot. Thing I go that way first. It returns a script handle, but in your quote you do not assign that script handle to a name/variable. I saw other examples where people use "Nil" etc. for putting the void. Is that recommended? Or does it not make any difference?
  6. I think you misunderstood me. :) Of course I do not want anyone to spend their time here explaining stuff... I was merely asking for an "approach" to learning it. You know, when you see someone playing a chord on the guitar, and you ask him: How do understand the composition of the chord, and what notes make sense in there? And he will reply with: "Alright, you should probably start getting your fingers to do all standard minor and major chords first, then memorize all notes for each tab on each string, and thereafter you should get a book about harmonics and learn which coords fit into which scale. That will get you started for a good foundation." :)
  7. Thanks! May I ask for the slower workaround, out of curiousity? (eager to learn more stuff) :)
  8. Hey, so I am trying hard to get the hang of this all :) I am making some progress, but for some reason some stuff won't work properly. For some reason this trigger produces "Error Generic error in expression": deleteMarker "obj4"; task4 setTaskState "SUCCEEDED"; sleep 10; hint "Data recovered." But the task is still set to done and the hint "Data recovered" is also shown. And another trigger that will fire an error message ingame when triggered is: sleep 20; task3 = player createSimpleTask ["Survive"]; task3 setSimpleTaskDescription ["Your escape route is compromised. Lay low and move south east.", "Survive", "Survive"]; task3 setSimpleTaskDestination (getMarkerPos "obj_3"); hNil = [objNull, ObjNull, tskobj_3, "ASSIGNED"]; hint "Your Tasks have been updated"; I am a bit lost as to what I am doing wrong.
  9. Thank you, will try this. How do I approach it best, if I want to understand the script? (Like what are variables with _ in front of them or what does "select" do etc.) Thanks again!
  10. Hi, I am looking for a way to create a trigger that fires when the player is looking at an area. Currently I use OPFOR and have the trigger fire when they are detected. However, I want to make a recon mission, where the trigger should fire when the player observes a compound, where no troops are at.
  11. Hey, I just read on PC Gamer that ArmA 3 will feature "completely new motion-captured animations" and I was wondering if that is actually something which will improve the handling of your soldier. Since OFP the handling always felt choppy and snatchy when trying to move small inches (like when moving around a corner, only tipping the movement keys). Now I am wondering if this change is purely cosmetical or if it actually changes the feeling of how you move.
  12. When I bought OA I didnt touch the campaign, as I really wanted to play with my mates. So I entirely focused on multiplayer up until today (except the first mission of the campaign) So today a friend and me started the coop campaign and it was rather boring. In the first "real" mission (its the 2nd in the list), we didnt do anything. Our squads cleared the airport, then moved on to the other village. As I was explaining the controls to my friend, we slowly moved on. Upon arival, the objective was checked as done. We never fired a shot. So we went on to the 2nd village. Again, upon arrival our squads did all the dirty work. It was a weird feeling: I wanted to present the game to may mate (with all my enthusiasm) and all he did was move to A, to B and C: Done. Okay, so we went on to the 3rd mission and since we wanted to play together, I took the driver seat of the abrams, and he took the gunner seat. After 50% of the mission it just aborted without stating any reason. Just the end screen. So we thought it might have to do with the convoy being to stretched out (we left the Vee and the Avenger at the base). Next try, we did exactly as ordered. I took the abram's commander seat and he took the avenger. After some fighting, for some reason, a bradley was not able to move anymore. After some warnings, that I am to far away from the convoy, the game ended.... again. We got a bit pissed. That bradley was obviously not able to follow up. What were we supposed to do?? So we made the next try, and this time we actually made it to the station. Thing is: I was the only one that was busy. His avenger had no work to do. I killed a dozen tanks and alot of infantry and had some fun, while he was watching. Ok there was one chopper coming, but it was instantly blown away by one of my AI bradleys. So we reached the camp and he was like: Im gonna go make me some food, Im not needed here anyway. So I get to that crash site, eliminate the resistance, activate the UAV and scout the 3 possible locations for POWs. There is a message incoming, telling me that we found the right camp and the I should stay where I am and wait for reinforcements to handle that. So I do. 10 seconds thereafter, I see the endscreen, and the mission is not complete. I cannot select the next mission in the campaign list and when selecting the old, I restart at my last savegame (the camp). That was when I was finally so frustrated that I just said to myself: Fuck it, Im not gonna waste my time any longer, and went back to multiplayer coop. At least we had a bit fun with domination. I wa sso looking forward to coop.... *sigh*
  13. Since that commander mode (del on numpad) was introduced, I am fiddeling with inverted mouse controls, and its sooooo annoying. I need mouse invert, when I play through the eyes of a soldier. Like many people do. However, when using the commander mode (bird's eye perspective) it is a simple point and click interface, and there mouse invert needs to be turned off automatically. So my suggestion is the following improvement: Turn off mouse invert as soon as commander mode is entered. Enable it again when leaving com mode.
  14. Dreepa

    rubbish throw for grandaes

    Hold mousebutton pressed
  15. What nemesis says. It is not a concient choice to move your gun down. You do it automatically, especially a trained soldier. Though what still happens, is a slight offset due to the automatic and conditioned muscle reaction. So the weapon should not climb, but leave the crosshair at a small random offset tot he original point aimed at.
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