Koni 1 Posted June 29, 2010 How can I lock the player in a vehicle for a set duration until they are allowed to get out ? I have tried allowplayerimput false, or something like this but it didn't work. Thanks ps. Also, I found this a long time back, but can't find it for the life of me now, how to select which seating positions each AI unit takes in a truck ? Cheers :) Share this post Link to post Share on other sites
celery 7 Posted June 29, 2010 Your answers lie in the command reference. http://community.bistudio.com/wiki/lock http://community.bistudio.com/wiki/moveInCargo http://community.bistudio.com/wiki/disableUserInput Share this post Link to post Share on other sites
CarlGustaffa 3 Posted June 29, 2010 AllowPlayerInput? How did you come up with that? You know, you can't just invent commands and hope they work :D Unless I missed something. Never seen the command and can't find any reference on it. So... How? :) Share this post Link to post Share on other sites
Koni 1 Posted June 29, 2010 (edited) It's listed in one of the ArmA reference manuals, but it never worked. I know you can't make up commands and hope for them to work, though it would be a nice idea Gustaffa :) Edited June 29, 2010 by Koni Share this post Link to post Share on other sites
CarlGustaffa 3 Posted June 29, 2010 Oh, ok then :) Guess I missed something. Share this post Link to post Share on other sites
Koni 1 Posted June 29, 2010 Your answers lie in the command reference.http://community.bistudio.com/wiki/lock http://community.bistudio.com/wiki/moveInCargo http://community.bistudio.com/wiki/disableUserInput The vehicle lock is exactly what I was lookin for, thanks, though I know about moveincargo commands, it's the exact seating variables I was after. I know obviously moveindriver, moveingunner, comander and so on, but Im after seating placements in a truck, so I can set AI units in certain seats throughout the whole seating layout in the back of the truck. Thanks Share this post Link to post Share on other sites
NeoArmageddon 926 Posted June 29, 2010 AllowPlayerInput? How did you come up with that? You know, you can't just invent commands and hope they work :D Unless I missed something. Never seen the command and can't find any reference on it. So... How? :) That command is not useless... the last time i tried it, it worked great (but that was back in ArmA1). In ArmA1 the command disabled ALL keys... even alt+f4 and ctrl+alt+entf... so it was great for annoying players... maybe that is the reason it doesn't work anymore. Share this post Link to post Share on other sites