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Engioc

Bugs in ArmA II/Patch???

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No idea where that came from? :confused:

But hey, do you think are going to get "Most Annoying Off-Again-On-Again Troll of the Community" award?

Please don't put words in my mouth. ;)

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No idea where that came from? :confused:

But hey, do you think are going to get "Most Annoying Off-Again-On-Again Troll of the Community" award?

Please don't put words in my mouth. ;)

If ARMA II is going to be bug free then I'd love to get such an award!:D

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How about "Best Hijacking of Someone Else's Legitimate Thread Just To Pointlessly Troll" award ....? Hands down winner.

And Zipper 5 I'm playing your campaign. Loving it.

Edited by andromedagalaxe

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Wrong, a great editor and MP don't mean its ok to be sloppy with SP. If you want to beat the CoDs of the world you need to create complete games, not just games where only part of it is great to play.

It seems so many people on this board are blind to the problems or ArmA and are all upset about what they see as BI bashing, but thats not what its about.

Its about realising this game has some bad points that should and could be addressed. Not simply stating that because it has one or two good features its an excuse to make the rest of it bad. CoD wins for more gamers because its a more polished product, personally I cant stand those games, but reality is bug ridden games dont sell well and many people want to be able to pick up and play without having to immediately begin creating their own maps because the ones that shipped with the game are so bad. I ask anyone here to honestly tell me its good when someone buys a game and immediately has to begin spending time creating their own content because although they just paid $70 AUD for the game its SP campaign is unplayable? is that a good experience??

If it had great SP, no editor and poor MP you'd all be jumping up and down to get it fixed, so why shouldn't SP be fixed when its the problem.

People talk of realism in this game, yes its meant to be real but many things I see are very unrealistic even when thats how it was designed......example:

I walk up to one of the enemy camps in town (Harvest Red) and kill the machine gun guy in front, I stay there and keep staring at the now empty machine gun nest and suddenly another man appears our of nowhere. Is that realism?? men materializing right before your eyes, NO I dont think so. I understand why they've done it, and I have no problem with more AI units being produced but maybe it would be better if it happened off screen?? Oh maybe thats too hard for the dumb AI and they'd get stuck trying to find their way back to the camp to retake it. Fix the dam AI then.

Realism, the amount of time it takes to build units such as tanks and helis seems very quick. Again I understand why, nobody wants to be standing around forever waiting for stuff to be built, but maybe it should be longer and perhaps simply force players to plan ahead rather than build a T72 in 5 minutes. Now maybe in the field they can throw together a tank in quick time but I still doubt its as quick as in ArmA, even more so for more complex units such as aircraft. Maybe another way around this would be to allow us to call using radio for units, eg radio base and let them know we're on our way back and we need a T72 ready to go when we arrive.

As part of that, why the heck do tanks, heli etc explode if they are sitting with nobody in them on friendly turf? I understand in real life some units do explode to prevent enemy from using it or stealing tech but I am sure they dont explode by themselves while on base. This feature does make it hard to build units ahead of time because when you arrive back you'll find its been destroyed. Now maybe a battle took place, but if you stand around long enough after building a new unit you will see it explode for no good reason.

Realism, seeing a member of Razor team getting stuck on some object like a radio tower, bridge wall, or something else??

Ordering my team to get in a 4 door car, I jump in as driver and then one or members of the team state they cant get in simply because I jumped in the drivers seat he was going to take. How about having the smarts to just get in the next available seat. I didn't specifically say get in as driver I just said get in.

Realism, watching a pilot land his heli on a house, tree or something else and explode because he didn't bother to land on the perfectly clear grass area a few meters behind the house.

I honestly doubt that creating a map in the editor would solve these problems, as they dont seem like something controlled by any one map, but rather a problem with how the AI decides where it should or shouldn't land a heli, or how to drive a tank without sliding off road and stopping ever few minutes. The only thing which solves these kinds of problems is to eliminate AI from the game and have only humans. So essentially the game will remain broken until AI and SP are fixed. Sure MP is much better, real people always are, but mr average gamer buys a game that works close to 100% not just half a working game.

This game will never reach its full potential and popularity while it remains such a bug ridden experience. Stop trying to protect them or get all upset when someone presents problems, stop making excuses as to why its ok for SP and AI to suck, just fix it and more people will buy and enjoy this game and it doesn't need to be at the expense of dumbing things down and going arcade. ArmA2 can remain exactly as it is and attract far more people if only it didn't have so many bugs and they didn't give reviewers a reason to complain.

I couldn't have said it better my self, bravo.

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