meade95 0 Posted June 2, 2010 I'm finding it hard to get a Helicopter to come in and land (for extraction). Giving a "Load" order doesn't seem to work. (They won't get low enough). I'm also wondering how to get a helicopter to land in a hot LZ. Share this post Link to post Share on other sites
Fox '09 14 Posted June 2, 2010 Is it set to careless? Share this post Link to post Share on other sites
Doodle 10 Posted June 2, 2010 maybe try setting combat mode to careless also depending on what you want to acheive you could always put this allowDamage false; in the choppers init if you dont want the chopper to be destroyed before it lands Share this post Link to post Share on other sites
wokstation 0 Posted June 2, 2010 Separate the pilot and set him to careless. Then give all movement commands to him alone. That means the door gunners will continue to fire on targets of opportunity. Something like this should do it (YOURHELINAME is the name of your helicopter, YOURDESTINATION is the name of the place to take 'em. I'm assuming it's an empty area with no present helipads: _alt1 = 150; _HeliPilotGroup = createGroup WEST; _HeliPilot = driver YOURHELINAME; [_HeliPilot] join _HeliPilotGroup; _HeliPilotGroup setCombatMode "blue"; _HeliPilotGroup setSpeedMode "full"; _HeliPilotGroup setBehaviour "careless"; _HeliPilot allowDamage FALSE; YOURHELINAME allowDamage FALSE; _lz = getpos player; _lzSpot = "HeliHEmpty" createvehicle _lz; "SmokeShellGreen" createVehicle _lz; _HeliPilot doMove _lz; YOURHELINAME flyInHeight _alt1; waituntil {((YOURHELINAME distance _lz) < 200)}; sleep 3; YOURHELINAME land "land"; waituntil {((getpos YOURHELINAME select 2) < 2)}; doStop _HeliPilot; waituntil {(player in YOURHELINAME)}; _deleteVehicle _lzSpot; _HeliPilot doMove YOURDESTINATION; YOURHELINAME flyInHeight _alt1; waituntil {((YOURHELINAME distance YOURDESTINATION) < 200)}; // If there's a helipad at YOURDESTINATION, delete the next line: _lzSpot = "HeliHEmpty" createvehicle YOURDESTINATION; "SmokeShellGreen" createVehicle YOURDESTINATION; sleep 3; YOURHELINAME land "land"; waituntil {(getpos YOURHELINAME select 2) < 2)}; doStop _HeliPilot; sleep random 2; player action ["getOut", YOURHELINAME]; Should work... untested, kids in the room. Only problem with this method is the pilot does wind-down his engines. An alternative is to constantly give the pilot "doMove _Lz" and the helicopter "flyInHeight 2" to force it low. Share this post Link to post Share on other sites
Junker 0 Posted June 2, 2010 Someone else asked this a few days a go - I think they put the pilot in carless mode in one group and the gunners in another group in combat mode.. Share this post Link to post Share on other sites
ziiip 1 Posted June 2, 2010 Thats simple to do, thanks. :) Share this post Link to post Share on other sites
meade95 0 Posted June 4, 2010 I've noticed....If you just give the Helicopter a "GET OUT" order...They will it seems 90% land and get out (secure the area).... Just give them a 10 second WP order....Then a return "Get in" order.... Sync that with your infantry unit....and they will come in hard....set it down.....and then takeoff again once you are boarded.... Share this post Link to post Share on other sites