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Drumheller

How do I force blackout instead of death?

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I'm making an ace training map and I want my units to blackout instead of die like in domination. Using ace wounds.

edit: I found the answer:

You put this line in your init.sqf:

ace_wounds_prevtime = 300;

This will cause all units to go unconscious instead of die upon "death" in game for 300 seconds, then die.

Edited by MacScottie

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Can I just do:

[this, 300] call ace_blackoutall;

?

And just put that on each unit?

Oh and thanks :)

Also, is there any way to simply make units blackout more or be able to take more damage before death instead of NEVER dying? That's really what I'd prefer but I don't know if it's possible.

Edited by MacScottie

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Well this isn't working. Putting :

[this, 300] call ace_blackoutall;

On a unit just make them start the mission blacked out, then when the unit finally gets up and gets hit they just black out with no timer.

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No I'm talking about ACE Wounds Domination as seen on 15th MEU and Op4 servers.

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Or you could just use the BIS first aid simulation, as long as you don't use respawns as well it seems to do just what you want. Just make sure you also use first aid battlefield clearance so that you can still drag/carry wounded/dead units. You need to then synchronize the modules to all playable units that you want to have the modules affect.

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The thing with that is that I have to use ACE wounds Galz. It's a requirement for my unit(15th MEU(SOC) realism unit).

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I see.

As JW Custom says, if you want them to Black Out when hit, just put the 'ACE - Enable Wounding System' Module in the editor. The code I gave you makes a unit black out, useful for if you want save an unconscious pilot or something.

Using the Wounding System and getting hit will make you black out indefinitely. You can wait for friendly forces to come and heal you, or you can press ESC and select 'Respawn' to respawn.

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The thing with that is that I have to use ACE wounds Galz. It's a requirement for my unit(15th MEU(SOC) realism unit).

Then maybe just stick with what your unit requires rather than try to modify it? Either you do what you want to do or you do what they want. You can't have both.

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For future search purposes:

You put this line in your init.sqf:

ace_wounds_prevtime = 300;

This will cause all units to go unconscious instead of die upon "death" in game for 300 seconds, then die.

Thanks for your help guys. I knew I wasn't crazy and there was a proper way to do what I was asking. Maybe the way I worded what I was looking for wasn't that great. But I can, for sure, have both ;)

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But I can, for sure, have both ;)

You dont have "both", you have ACE wound system ;)

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I have exactly what I was asking for in my first post. Ace wounds and blackout instead of death.

I don't know what you thought I was asking for other than that.

As Fuzzy Bandit said:

"Using the Wounding System and getting hit will make you black out indefinitely. You can wait for friendly forces to come and heal you, or you can press ESC and select 'Respawn' to respawn."

The blackout is not on by default. You just die most of the time when getting shot with ace wounds on. All ace wounds does is make you have to use items to heal if you get injured instead of outright killed. You have to put the command line that I posted above in your init.sqf in order to achieve the blackout.

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I actually think I remember asking a question along these lines a while back.

The issue was that, yes, most of the time you just die. I wanted to make it (like in norrin's Revive Script) so that every time you are shot (and 'killed'), you go into an unconscious state, waiting to be revived.

Using the ACE Wounds System, 9 times of out 10 you will just die. But every now and again you'll go into an indefinite unconscious state.

Your find on that line of code is priceless. It's exactly what I was trying to achieve in one of my past threads, but it remained unanswered.

I'd slap that line of code into your first post, as it really is a priceless find. Where on earth did you come across it?

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One of the guys in my unit knew it. And yes it is so simple yet so hard to find an answer for.

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