jpinard 10 Posted May 25, 2010 I'm creating a mission -amphibious assault at fortified coast at dawn. I would like to have these RHIB ships just loaded down with men. How do I add men to them? Mission starts out at sea and I don't want to have to do any "pick-up swimmers" type of thing. Thanks! :) Share this post Link to post Share on other sites
Inkompetent 0 Posted May 25, 2010 In the init-line of each soldier you want to put into the boat, just add this moveInCargo nameOfBoat; and they'll teleport into a cargo slot of the boat at mission start. Share this post Link to post Share on other sites
mankyle 420 Posted May 25, 2010 Alternatively, you can put this in the init of the leader of the group {_x moveincargo NAMEOFTHEBOAT} foreach units group THIS and then, in the RHIBs WP where the me have to go out of the boat put this: {dogetout _x} foreach units group NAMEOFTHESQUADLEADER;{unassignvehicle _x} foreach units group NAMEOFTHESQUADLEADER; Works with any king of vehicle except with planes, where you have to EJECT the soldiers parachuting them. That is already explained in other posts. Search for it Share this post Link to post Share on other sites
Militant1006 11 Posted May 25, 2010 In the init-line of each soldier you want to put into the boat, just add this moveInCargo nameOfBoat; and they'll teleport into a cargo slot of the boat at mission start. there is also moveInDrivermoveInCommander moveInGunner there is also something like moveInTurret [["value"]]; not sure about that one but you can find it http://community.bistudio.com/wiki/moveInTurret there Share this post Link to post Share on other sites