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jerryhopper

Where is the rest of my hair?

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So im rebuilding a haircut.

i opened the TGA file, and it looks like the TGA misses something!

Whe i view the TGA in o2, it suddenly shows pieces of hair that i cant see in the TGA

Hair.jpg

Does anybody know what im doing wrong??

---------- Post added at 06:02 PM ---------- Previous post was at 05:52 PM ----------

Never mind.

i just found this:

Hair_extra.jpg

---------- Post added at 06:49 PM ---------- Previous post was at 06:02 PM ----------

hmms, why does my bulldozer show this blurry colorsoup?

zFJY_XD7fJg

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I never did characters but i noticed that buldozer preview tends to be much more blurry than ingame. Actually i'm creating air missiles, most of them with pronted text. Most of the time i can't read it in buldozer while ingame it is really sharp.

Maybe try to create a very basic model.cfg and config.cpp to get the model at least static ingame and judge there again.

Sorry, best advice i can give.

:EDITH:

OT: nice background music....not sure but is it FGTH, Welcome to the Pleasuredome Album?

:EDITH 2:

....and maybe next time an other thread title. It was hard not to make a bad joke about where the rest of your hair is..... ;) j/k

Edited by [FRL]Myke

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Yeah the buldozer preview is going to be far more blurry than that in game...and as Myke said, maybe a model.cfg? And that second pic looks like a SMDI map.

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It has to do with Buldozer's config file. Currently, its textures are set to ArmA's equivalent of low. Try replacing the relevant values with the ones from ArmA2.cfg located in your documents\ArmA 2\ folder.

edit: without modelling the config file, sometimes you can get the mipmaps to jump by pressing the numpad plus key to zoom in rather than moving closer to the model with the w key.

Edited by Max Power

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