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nazer1290

Spawn list of EVERYTHING?

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Can I find a list of spawnable explosions ect?

Or are expllosions created differently to spawning?

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To create an explosion in the editor you could:

  1. Create a Marker called "explosion".
  2. Create a trigger, assigned to Radio Alpha, and put the following in the "On Activation" box:
    bomb = "Bo_GBU12_LGB" createVehicle getMarkerPos "explosion";


  3. Finally, go into the game, use Radio Alpha (0 - 0 - 1), and an explosion should happen at the marker.

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Thanks Rellikki - when I was writing my previous post, I couldn't for the life of me find the BiStudio Wiki on Google!

It was late! :P

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There are also some explosion effects which can be used with createVehicle.

"HelicopterExploSmall"
"HelicopterExploBig"
"SmallSecondary"

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Ohh, nice. Didn't know about those. Do you know if they are "MP friendly"? Create them on server and clients will see them? Versus some of the artillery effects which will only happen if the script is running on the client.

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createVehicle is synced across the network as far as I can tell, so if 1 machine creates a vehicle, all machines will see it. Then again you should watch out not to create it on multiple machines, as in that case the vehicle will be created several times...

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