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IceFire

Enemy detection

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If you play OPF, have you noticed that you need to be standing like 10 feet away from an enemy to actually acknowledge him???

Like when you look at him and are waiting to say "Enemy 4 aclock at 200 yards or something".

I am looking at him right through my binocs or my regular eyes.

It does not call it in. So I gotta crawl around for 10 minutes trying to "call him in" just so that I can order my men to attack him!

So I guess BIS doesn't want us to attack from too far away, that would make it too easy for us to use good tactics.

We need to get in real close, so that our men don't go and just start popping them off at more than 50 yards.

Yuck! This totally ruins the whole strategy of the game.

And it is impossible to find a way around it, the only thing I can do is try to pop them all off on my own and hope that during the shooting the game realizes that enemies are there so that my men can join in.

This is ridiculous, this completely destroys the gameplay. This needs to be fixed.

Is there any proper way of calling enemies in. What I do is try to look at them as closely as I can with like binocs or something in hopes that the game will call them in.

Also, is there a way to tell men to target enemies instead of using F2, F3, F4, 2, whover? I mean I want to be able to actually click on the enemies that I want them to target. That way I know exactly which enemies each man is targeting.

That way when I hit "all, open fire" they all shoot their respective enemies.

SECOND PROBLEM:

When I order my men to pilot a blackhawk and then order my other men to get in, when they are flying around, I want my men to eject, to do an airborne assault, and they all die when they hit the ground. I know that this is because my AI pilot was flying to low, is there any way to tell him to get some height?

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I would suggest telling the pilot to come to a halt. The AIs method of bleeding speed off of their helo is to trade height for speed. so I think if you tell the pilot to halt, wait for him to gain altitude, then tell your troops to eject, I think you will be fine

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I have tried that, and he never stops in a hot drop area. Even if I order him to. He doesn't even slow down.

Hell, if I tell him to move to a point and there are enemies around, he will fly very fast to the point, pass it up and then circle back and then pass it up again. He does not stop.

Try this. I need him to do this for I am trying to create a mission where all my men are coming in via airborn insertion. Like rangers do.

4 or 5 blackhawks are dropping the men off into battle. Etc etc.

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I can give you a good area trigger script that works well for inserting multiple units from multiple helicopters. Let me know if you want it. It can be easily modifed to fit your needs.

Also, you can alter a helo's flying height in the initialization field.

Type: this(or helo's name) flyinheight ###

I found that if you go much over 130 there will be problems.

I usualy use 130.

so.... this flyinheight 130

this will give you plenty of altitude to conduct airborne ops in OFP.

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Ok, I can try that. I am not sure how to use the Editor though.

What about the other problem I mentioned in my post? Anyone got any solutions there?

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For calling out the enemies:

You might want to try right clicking on the enemy when you're looking at them...this always seems to work for me...might just be a total fluke, but usually if I can see the badguy, and tap the right mouse button a few times, he gets called out. I've been able to call out targets up to 500 meters or more with that method.

As far as assigning targets visually, you can do it with the mouse.

Select the man you want to command (F2) and you'll notice your cursor becomes a shaded box. If you move the box over an enemy (that's been identified) and left click, you'll tell 2 to attack that target. Just make sure you deselect F2 if you want to go back to shooting with the mouse.

SgtVor

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I just did a quick check of the right mouse button thing I mentioned previously. It DOES work. The trick is that you have to have at least one man in your unit to actually make a call.

If you just position yourself, and an enemy unit on the desert island about 200 meters apart, you'll NEVER hear yourself call out that unit. There is no one in your squad to call it to. It makes perfect sense. However, if you add a second man to your unit, line up the enemy, and tap the right mouse button, you will hear a contact call and the enemy will be added to your list of targets.

Vor

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Ok I tried on of your suggestions so far.

And when I tell one of my men to target an enemy, he just kills him instead of just targeting him.

I tried telling him to hold fire first. But as soon as I tell him to target the enemy, he just shoots at him. This is when I click on the enemy after hitting F2 or F3.

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That ones easy smile.gif

Just right click on the enemy instead of left clicking on him. Your units will target the enemy and (if on hold fire) wait for your command before firing.

Experiment a bit more with it all...that's all it takes...

SgtVor

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Ok, all problems have been solved except for the chopper one.

Now I have been experimenting in the Mission Editor, and this is what I found.

AI snipers are horrible! I had a sniper (M21) next to me and had him target a standing still enemy target at 270 yards away. I had him go prone and then told him to fire.

He took several shots and finally hit him once after like emptying a whole clip!

M16's are supposed to be useful up to 500 yards, and this sniper cannot hit a target 270 yards away with a M21!

Then I did the same thing only used an infantry with M16 instead of a sniper.

He was on the ground, I told him to target a still standing target about 270 yards away. And my man could not even successfully target him.

The target was too difficult for my man to even think he can hit him.

Why is it that the M16 is capable of successfully hitting targets up to 500 yards away and I can do so but my men cannot?

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Maybe you gave them a low skill when you spawned them. Try double-clicking them and raising the skill.

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Actually they had default mid level skill when I did this.

But I just maxed out all their skill levels and now I am atleast satisfied with my snipers. They are not excellent, but atleast now they can hit their targets like I expect them to.

I am still not satisfied with my infantry. I turned their skill all the way up and they still cannot hit a target 300 yards away.

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This is why the human mind will always win over a computer mind....the computer is limited by it's programing.

The AI in OFP will simply not engage enemy units farther than about 200 (give or take a bit) meters with an M-16 or Ak74. Each weapon has it's own "max range" that the AI recognizes. You're not limited by the range (other than bullet drop and intervening obsticles), so if you can hit something at 500 meters, then you can shoot all you want.

It's nothing you're doing wrong, it's just coded that way.

Vor out.

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Ok since this is about choppers too i have a Q

Is it at all possible to tell an AI pilot to land his chopper ?

Turning of engine usualy doesn t have the desired effect. confused.gif

I tried everything but can t figure it out.

I don t mean landing an AI you implemented in the editor. I mean when you play a co-op mission and you let the AI fly to tell him ingame i want him to land on a spot i choose.

I can let them land on a predefined spot in editor.

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You can order pilot to disembark and he will land and get out. confused.gif

There are several scripts for this also. It is easy to load a AI chopper with troops at the beginning of a mission. But I have found that having a chopper return for extraction. It is difficult to get AI led squad to board.

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THX USSoldier11B

I found out myself already, knew it had to be possible.

THX for the reply !

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I dont know about the chopper issue... but...

I dont have troubles recocnisen enemyes anymore.... yes i have HAD alot of problems shooting friendleys in mp, but I guess u just have to play a little before being able to see the diference on large distance...

A good way that i use is to look at the weapon on long distances.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (sgtvor @ April 15 2002,10:07)</td></tr><tr><td id="QUOTE">Just right click on the enemy instead of left clicking on him.  Your units will target the enemy and (if on hold fire) wait for your command before firing.<span id='postcolor'>

Unless you've set them to "engage at will". If you give them a target they'll engage it even if you've set them to hold fire. I've blown a lot of ambushes forgetting about this one...

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I gave up on the target calling ages ago, and now gave it another try. I simply can't get it to work... what diffi mode are you playing in and at what settings? I'd really like to get it to work. I've right-clicked like mad, but no dice - even with binocs.

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Well, I'm play in veteran mode 99% of the time. The right clicking thing was always kinda weird, and I was never really sure that it WAS working until I tried it to answer the questions raised in this thread.

I've had no problem IDing targets at 500+ meters (infantry sometimes at shorter ranges) with the RMB method. Sometimes I have to click it more than once to get it to register, but from what I can tell, there is almost definitely a coorelation between hitting the RMB and calling out a new target. Infantry is sometimes a bit tricky though...especially if they're hiding in brush.

Also...remember, you can't call out a target if you're the only person in the squad. You MUST have a least two men in the squad to call out a target.

Vor

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