ryguy 10 Posted April 29, 2010 (edited) I have an idea for a challenge in Arma 2: The longest distance kill Rules are pretty simple: go into the editor and set up a target at a certain distance, whatever you think is attainable. Then get a sniper rifle (add-ons are fine, but don't get anything bigger than an Cheytac) and start recording a video. Use a rangefinder or the spacebar if you don't have ACE to show proof. Then take the shot. Don't take more than three (3) shots for the video. If you can't get it after three restart. This could be a lotta fun, post your vids here! (I'm not currently at a computer with Arma, I'll post it tomorrow). :D So far the longest I've seen is 1.65km. See if you can beat it. Feedback? Good idea? Current Winner: Pauthority @ 2.36Km (ACE, TAC50 to be beaten w/ M107) Edited May 2, 2010 by ryguy Share this post Link to post Share on other sites
last_apoc 10 Posted April 29, 2010 Sounds cool to me, Ill post back in a bit with my ranges :) Share this post Link to post Share on other sites
Alex72 1 Posted April 29, 2010 Think you need more restrictions maybe? Someone using ACE with wind and someone with ACE but no wind will have a great difference in skill. :) Share this post Link to post Share on other sites
ryguy 10 Posted April 29, 2010 (edited) True. Alright We'll make it sound a bit more official. Section 1 is for no ACE, use either the M24 or M107. If you have ACE, use either the M109, M107 (same categories) or M24. Post your best ranges for each. Important: Make sure you also post the approximate elevation change from you to your target. Edited April 29, 2010 by ryguy Share this post Link to post Share on other sites
celery 8 Posted April 30, 2010 (edited) Here's my shot with vanilla M107. <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=JSDxTEXWMA0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=JSDxTEXWMA0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Victim was ~300 meters below me. Edited April 30, 2010 by Celery Share this post Link to post Share on other sites
ryguy 10 Posted April 30, 2010 Nice! What mod?! That looks sick! Share this post Link to post Share on other sites
last_apoc 10 Posted April 30, 2010 (edited) That was amazing, how did you make the bullet follow like that?! Edited May 9, 2010 by Rellikki Share this post Link to post Share on other sites
pAuthority 10 Posted April 30, 2010 (edited) I took a shot at 2355m and hit the target. Slight side wind. I'm uploading video to youtube right now. I'm using ACE2 mod, which made this a little difficult, as the wind was constantly changing.. then finally wind calmed down to a steady side wind. Weapon was TAC-50 with tracers. Scope settings maxed out at 2000m so I had to aim higher to hit the target. edit: oops, didn't read the small print, no TAC-50 allowed... :( edit2: I tested from the same spot and same target with Barrett, and it would seem their ballistics are quite similar, but again wind started blowing real crazy, and couldn't get a good shot. But really, there is not much difference which weapon is used. So, I propose TAC-50 to be added to ACE class in this sniping contest. edit3: Here's TAC-50 video: <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=Led_sbuJjPU&hl=fi_FI&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=Led_sbuJjPU&hl=fi_FI&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Edited April 30, 2010 by pAuthority Share this post Link to post Share on other sites
ryguy 10 Posted April 30, 2010 Nice shot. We have a new winner! This could get pretty cool as the ranges get longer... Share this post Link to post Share on other sites
pAuthority 10 Posted April 30, 2010 Fix the opening post, I AM using ACE mod :P Share this post Link to post Share on other sites
celery 8 Posted May 2, 2010 (edited) M40A3 (same as M24) vanilla <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=pFv9qX7aNfM&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=pFv9qX7aNfM&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Level ground with target. Pretty lucky to kill him with one headshot, usually it takes 2 at that distance. M107 vanilla <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=7xqze_89EnU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=7xqze_89EnU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> ~100 m below target. I'd try longer shots with the M107 but the bullet disappears into thin air at around 2500 meters. :butbut: Edited May 4, 2010 by Celery Share this post Link to post Share on other sites
Takko 10 Posted May 2, 2010 Thats a really cool shot! Share this post Link to post Share on other sites
SWT_Janowich 10 Posted May 2, 2010 (edited) Thats some cool stuff! That one is nice too: Since the bullets disappear at 2500meters, we need other things than range to make it more hard. I've made the SSG 69 sniper rifle especially for this matter, its nice, accurate and deadly for anything until 800meters. Download: http://www.mediafire.com/download.php?zv4zhityydu Lets see if YOU are able to push the boundaries, and extent the "effective" range up to even more? Edited May 2, 2010 by SWT_Janowich Share this post Link to post Share on other sites
pAuthority 10 Posted May 2, 2010 (edited) I don't think bullets disappear, I tried 2700m shots but the problem was it became so hard to get them fly that far accurately, when it was windy. Had to aim up and just guess where bullet will hit. edit: ACE mod with wind makes sniping at longer distances very challenging. It's quite easy to shoot with vanilla version, when bullets only drop at distance. However it's soooo pleasing moment when you actually hit something at 2 kilometres with one shot on a windy day... :) Here is a near miss at 2700m on Isla Duala, using bullet cam script by Big Dawg KS <object width="640" height="505"><param name="movie" value="http://www.youtube.com/watch?v=3oaiTdnW6xA&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=3oaiTdnW6xA&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object> Edited May 2, 2010 by pAuthority Share this post Link to post Share on other sites
Dead3yez 0 Posted May 2, 2010 How about shooting a man behind a hill? ;) Share this post Link to post Share on other sites
ryguy 10 Posted May 2, 2010 Jesus you guys are good! Nice vids! Share this post Link to post Share on other sites
pAuthority 10 Posted May 2, 2010 So a close hit counts now as a kill? I'm happy with my 2,36 km kill but that 2,7km didn't hit, despite several attempts. So I shouldn't be leading the competition with 2,7 km but 2,36 km :) Share this post Link to post Share on other sites
sneakey pete 10 Posted May 2, 2010 Looking at that 2.7km shot, i start to wonder if the bullet would even be able to penetrate body armour at that range. If i have time later i might write an iterative python program to get a handle on how slow the bullet was going then. Need to refresh my knowledge of drag first. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 3, 2010 And now do the same with an M9 :D Great shooting guys. Share this post Link to post Share on other sites
Pease 10 Posted May 4, 2010 Looking at that 2.7km shot, i start to wonder if the bullet would even be able to penetrate body armour at that range. If i have time later i might write an iterative python program to get a handle on how slow the bullet was going then. Need to refresh my knowledge of drag first. Consider, Rob Furlong, a former corporal of the Canadian Forces, holds the record for the longest confirmed sniper kill in combat, at 2,430 metres (2,657 yards, or 1.51 miles). Established in 2002, the shot exceeds that of Sgt Brian Kremer of the 2nd Ranger in 2004 Iraq (2,300 meters). I think @ 2.7 Km would of been a good kill shot w/a .50 Cal. Share this post Link to post Share on other sites
Pease 10 Posted May 5, 2010 Update British Soldier records two longest shots on record at 1.54 of a mile. Each http://www.nypost.com/p/news/international/sniper_kills_qaeda_from_mi_away_sTm0xFUmJNal3HgWlmEgRL?sms_ss=facebook Share this post Link to post Share on other sites
sneakey pete 10 Posted May 5, 2010 Interestingly enough that gun he shot with probably wouldn't have even been a .50cal bullet. Still, i would be interested to know what a reuglar .50bmg round (eg, not a extra special long range accuracy one. what the average M82a1 would be issued with) would actually do at ranges of 2.7km. wouldn't the bullet become unstable by that sort of flight length? Share this post Link to post Share on other sites
ryguy 10 Posted May 9, 2010 unless there was some force acting on the bullet it will be stable at any range. Share this post Link to post Share on other sites