csj 0 Posted April 17, 2010 Is there some way to set the group of aircraft to fly in their class CfgGroups ? Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 19, 2010 Odd interest, but I think I know why your asking. As no ones piped up, as I suspect, probably, no. Groups tend to be manually assigned. So only an intelligent script could break and reassign groups such that alike aircraft fly together. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 19, 2010 I've tried to set it when I was creating the GLT CA translation fixes and cfg groups extension, but I didn't found a value for setting it up. Share this post Link to post Share on other sites
csj 0 Posted April 19, 2010 I guess for now we just set each aircraft's 'special' setting to fly. Share this post Link to post Share on other sites
granQ 293 Posted April 21, 2010 I am not sure what you mean, in cfggroups you cant add much stuff, you can only change placement on how it will look on map. They will however start in their default "formation" I am almost 100% sure.. so lets say you make them in a fine line, they will be wedge ingame (for soldiers i think), and if you put them in a circle they will still be in a wedge formation. Without changing the formations like in a mod, you can only specify (in cfgvehicles) how close they will be to each other in a formation. Not saying I got the only truth and not even saying I understood what you wanted.. but this is my reply :) Share this post Link to post Share on other sites
csj 0 Posted April 21, 2010 This is true but the question had nothing to do re formation but simply setting the aircraft to fly eg: above the ground. Seem this is not possible, that's ok. Share this post Link to post Share on other sites
granQ 293 Posted April 22, 2010 ahh, now I read your first post again and I got it :) well, the postion can be set in 3d i think? class Unit2 { side = SFP_SWE_SIDE; vehicle = "sfp_strv122"; rank = "Lieutnant"; position[] = {5,0,0}; }; Not sure it applies tho.. Anyway, if it works I guess you could put them in air, then have a init script that checks if they have a pilot and is "moving or not" (to make sure it isn't a normal plane that been set on flying). Then add some velocity until it got its engine going. Share this post Link to post Share on other sites