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icebreakr

PvP25 Operation IronFox: Peacemaker

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ironfox_peacemaker.jpg

Gamemode: PvP/TvT 20 vs 5 Players

Island: Panthera 2.6 or higher

Respawn: Base (30 sec)

Features: Free path to the objective for both teams

REQUIRED ADDONS

---------------

1. Island Panthera 2.6 or higher

http://www.icebreakr.com/islands/

2. ACE2 Mod

http://ace.dev-heaven.net/Advanced_Combat_Environment

SCENARIO OVERVIEW

-----------------

AFF Group (Asabana Freedom Fighters) are recruiting new folks all over Asabana Desert sector on island Panthera. US Army that is working with government of Panthera is ordered to move in and convince people not to join them. Its hearts and minds kind of mission.

General ordered C/O of US squad to visit three villages (Rockburn, Foxhill and Cato) and meet up with people in marked sectors (orange color). Each town required 2-4 minute stay of C/O in order to complete the talks and befriend with the town officials. Rest of the US team of course provides PSD, escort and recon duties. 20 players can join on the US side and they operate from a nearby FOB Brown. Base features a large stock of various weapons and equipment. There are humvees, atvs and one APC Stryker. Helipad offers two MH-6/AH-6 choppers for transport, recon or light CAS.

On the other side AFF rebels (5 players max) need to plot the assasination of US C/O (Commanding Officer). They can go stealth or defend towns furiously with bunch of RPGs and machinegun fire. Player playing "Bomb expert" can remotely detonate a pickup that is loaded with 250+kg of explosives. He needs to be very careful, as this vehicle can obliterate a whole town. If he dies the trigger remains on the body and can be activated by US soldiers. Rebels also have couple rounds of high explosive RPG29 rounds, but stock is mainly full of old RPG7 projectiles.

CHANGELOG

---------------

Version 1.2 - public release with final bugfixes & optimizations.

Version 1.1 - added ammo to all US humvees since loading from vehicle crate didnt work.

Version 1.0 - internal squad version for testing purposes.

INSTALLATION

------------

Simply copy the included file(s) into your ..\ArmA2\MPMissions folder. If you

want to play the scenario as Single Player, you need to copy the

.pbo to your ..\ArmA2\Missions folder.

DOWNLOAD

Click here (15 KB)

Edited by IceBreakr

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Sounds great IceBreakr .... have downloaded it and will have a blast now ;)

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Hope you have some friends around. We usually play 10vs3 :)

its the first mision in line of IronFox MP campaign, so expect more to come soon. I'm releasing these to boost alternative gamemodes of ArmA2 play :)

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Unfotunately I'm only trying it SP. Looks good initially however !

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There's a bug with the 250+kg bomb detonate script - it doesn't go off on dedicated server.

Any clues how to fix it:

if (isServer) then
{
_player = _this select 0;

_pos = getPos bombcar;
// _pos = getPos _player;

_bomb = "Bo_GBU12_LGB" createVehicle _pos;
_bomb2 = "M_Ch29_AT" createVehicle _pos;
sleep 2;
deletevehicle bombcar;
};

Maybe just move isServer check before actual createVehicle lines?

Edited by IceBreakr

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As always, thanks for your hard work.

I'm playing this on SP and noticed that the target villages on the map are located in the ocean, South of FOB West. SW of the fishing village.

Not using any unusual addons. Not sure why this is.

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Kommiekat: install new Panthera v2.6 and new terrain will appear ;) and make sure you're not using Duala at the same time. That compatibility issue will be fixed with Duala v1.6.

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Kommiekat: install new Panthera v2.6 and new terrain will appear ;) and make sure you're not using Duala at the same time. That compatibility issue will be fixed with Duala v1.6.

Thanks! That worked.

Question:

I can see that the mission is set up for MP.

I played it SP and well.......no action. Did my Tasks objectives and the mission was over........Everybody liked me and that was that.....

Maybe I missed something someplace??

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Its a TvT/PvP mission only. I will release a Coop/SP mission IronWolf: Assisto soon. It took more than 3,5 hours for my team to finish it ;)

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I think your problem is that you are probably calling the script from an action, thus it only runs on the player's machine, and then doesn't do anything because he's not the server. If you really do run the script from an action, just remove the isServer check, and the bomb will be spawned on the player's machine (which will work as you want).

Otherwise you'd have to say what is actually calling the script if you want help ;)

On a side note, GBU-12 is 500lb, not 500KG.

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Tnx, will experiement a bit with guys on our dedicated.

And fixed the weight ;)

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