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[frl]myke

A hooray for the AI

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If I were to reprogram ArmA II, porting over to ArmA III. With the platform accessing 6 core processors and more RAM. Would the number of players plus AI increase in numbers that would be able to be slotted on one map? Are do I have to license under a branch of BI? Let’s call it BIV. The end product being that the AI has more capable functions such as realistic tactics, batter pathfinding, etc.

Edited by ScorpionGuard

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A hooray for:

AI clipping through walls, walking through vehicles and crawling over each other with vehicles, refusing orders by leaders and getting stuck in "danger-loop" and crappy voice-report system etc ??

Should we speak about the incredible flying + air combat/support skills of the AI?

Or should we speak about that the AI still cant use all the roads even if they are set on safe/careless?

For sure the AI in a open world has much more to calculate/analyse than in a shoebox-shooter area. But this is an poor comparison anyway.

Ambitious games need more time for betatests and fixing bugs+issues before release. But time is money - so devs are in a vicious circle.

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