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Wire

Changing enemy units in SecOps

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Heya,

I just wanna know if its possible to change the units that spawn in SecOp. Basically, instead of having russians spawn, can I edit it or re-route the script to spawn middle eastern terrorist units instead (in reference to the existing addons atm)

Cheers

p.s. on a side note. How do u get CAA1 to work?!

Ive so far downloaded all the necessary folders and they are in "x" folder in my Arma2 directory (in that is 2 folders "Caa1" and "oac"). Now what? I start all my mods on the arma2 launcher so is there a way to get caa1 (and razani maps etc) to work from the launcher?

Edited by Wire

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someone answer I want to figure out how to do these things aswell :)

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I think by changing the player character's side, it will in turn change the type of enemy units that spawn.

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Oh I meant more on the lines of changing the enemy units to be replaced by custom made community addons instead.

At this rate i might as well wait for Operation Arrowhead =.= but if there is an answer for Arma2, can someone let me knw?

and yeah, would be really greatful if i can get an answer for the Caa1 aswell :)

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Looking at the SecOps page on the BI Wiki, there doesn't appear to be a simple way to do this. At least I don't see any parameters for changin enemy types. You would probably have to create a modified version of the secops module to do this. :(

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OP: You should look and posted this question in the secops thread. If you read through it you probably will get the answer you need as many many people asked this question before. The ACM (Ambient Combat Module) has a thread as well and i think its possible to change enemies there. Check the appropriate threads though - Editing section of the forum.

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