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jpinard

Is there a way to change the LOD swap distance?

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I'd like to make it so I can see full detail objects and buildings further away. Right now I'm getting unnecesary LOD swapping of tanks, aircraft, buildings and I'd just like to make it so the full detail models (don't care about trees) is available further away.

Thanks for the help!

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In the game settings, the object detail slider is responsible for LOD distances.

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I've been having similar issues with LOD, and I tried those PROPER view distance patches, which seem to sort of help objects further away, but sometimes I will get LOD swapping even at super-close range. For instance, I will be standing right next to a squad member, and their uniform will look blurry and low-quality. Then, when I zoom in super-close with Mouse 2, it renders into a more high-quality texture. The LOD shouldn't be swapping like this at point blank. Is there any particular reason for this?

In the game settings, the object detail slider is responsible for LOD distances.

Are you talking about the object detail setting, or the visibility slider? I have my object detail set to Very High, and the visibility is around 3000.

---------- Post added at 04:06 AM ---------- Previous post was at 03:51 AM ----------

Well, I tried messing around with it a bit, and also reading an older thread about the issue (http://forums.bistudio.com/showthread.php?t=73323&page=4) and found that changing Video Memory from Very High to Default (the next option down) seems to have helped the problem substantially. Also, I'm still using the PROPER addons, which seem to help draw distance of objects/vehicles/buildings.

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Increasing Object detail helps too. But the problem is that a lot of the models (particularly vehicles) have woeful LOD switching no matter how high your settings or view distance. A prime example of a serious offender is the Vodnik, you have to be like 100m away from this damn thing to see if it is the MG version or a medical version, usually you find out because you die.

I also could not count the amount of ordinance I have wasted on vehicles that are already destroyed but look fully operational at 300m, go 150m closer and you can then see it has no wheels or a blackened texture, etc.

Another one that annoys is the Tank turrets not showing the actual direction the are pointing until you are way too close.

Then there are the ones that don't affect gameplay but just make the game look crap, the buildings.

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In the game settings, the object detail slider is responsible for LOD distances.

I already have all my graphic settings maxed out after upgrading my computer. That's why I needed the exact line of code so I can adjust this.

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I already have all my graphic settings maxed out after upgrading my computer. That's why I needed the exact line of code so I can adjust this.

Did you try what I said/read that thread I posted?

Try setting Video Memory to Default instead of Very High (which seems like max, but Default is actually below it (as in, a "higher" setting) and works a lot better). I'm guessing this is because Very High limits the video RAM to something like 512 MB, whereas I have 2x 1 GB cards, and Default is more like an auto-detect that could potentially use more than Very High.

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I've been having similar issues with LOD, and I tried those PROPER view distance patches, which seem to sort of help objects further away, but sometimes I will get LOD swapping even at super-close range. For instance, I will be standing right next to a squad member, and their uniform will look blurry and low-quality. Then, when I zoom in super-close with Mouse 2, it renders into a more high-quality texture. The LOD shouldn't be swapping like this at point blank. Is there any particular reason for this?

Are you talking about the object detail setting, or the visibility slider? I have my object detail set to Very High, and the visibility is around 3000.

---------- Post added at 04:06 AM ---------- Previous post was at 03:51 AM ----------

Well, I tried messing around with it a bit, and also reading an older thread about the issue (http://forums.bistudio.com/showthread.php?t=73323&page=4) and found that changing Video Memory from Very High to Default (the next option down) seems to have helped the problem substantially. Also, I'm still using the PROPER addons, which seem to help draw distance of objects/vehicles/buildings.

Oh, right, yeah. It's not a slider. Both control LOD distance, I think. What I was talking about was the object detail drop down.

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PROPER addons plus Ramdisk helps with LOD switching a lot.

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Did you try what I said/read that thread I posted?

Try setting Video Memory to Default instead of Very High (which seems like max, but Default is actually below it (as in, a "higher" setting) and works a lot better). I'm guessing this is because Very High limits the video RAM to something like 512 MB, whereas I have 2x 1 GB cards, and Default is more like an auto-detect that could potentially use more than Very High.

When I set the video memory to Normal it automatically turns Texture Detail down to Normal as well. I'm assuming (though I can test) that doing this will cause all textures to be of a lower resolution?

Maverick I'm a little confuised. The next step down from "Very High" is "High". So were you saying the default value is supposed to be "High" or "Normal"?

Edited by jpinard

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When I set the video memory to Normal it automatically turns Texture Detail down to Normal as well. I'm assuming (though I can test) that doing this will cause all textures to be of a lower resolution?

Maverick I'm a little confuised. The next step down from "Very High" is "High". So were you saying the default value is supposed to be "High" or "Normal"?

I tried to take a screen cap, but it wouldn't work. But my Video Memory drop-down menu looks like this:

Low

Normal

High

Very High

Default

I had it set to Very High originally, and had massive texture LOD swapping, even at point-blank range. Changed it to Default, and now it's way better.

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Search This Page, you should find what you are searching for

http://dev-heaven.net/wiki/proper-projects/PROPER_projects#BuildingsTerrain-only-ChernarusUtes

Its the

VehiclesVisibleAtDistance Visuals C PROPER and the other below

I downloaded the PBO's, put them into an @proper folder and get following error message when I try and launch the game:

Error:

Data file too short '@Proper\addons\vehiclevisibledistance_visuals_c_proper.pbo Expected -958136124 B, got 4357 B

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I downloaded the PBO's, put them into an @proper folder and get following error message when I try and launch the game:

Weird, I did the same procedure and it works fine. Did you also download the .bisign files and put those in the addon folder? I did that too.

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Weird, I did the same procedure and it works fine. Did you also download the .bisign files and put those in the addon folder? I did that too.

Yes. I reported it on dev heaven and Kju replied the downloads don't work off the site, you have to go through this mp server thing which does adds a bunch of stuff.

The problem with Kju's files on Armaholic is it removes the most detailed LOD's and is primarly for lower end graphic systems. So you reduce LOD swapping by reducing all your object detail. And it's not the fact there's LOD swapping that's a problem. I don't mind that - it's the fact it switches to lower detail LODS's much sooner than it should so when you lok at tanks and wheeled behciles a few hundred meters away it's like a block with wheels.

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