mosh 0 Posted March 31, 2010 Thanks eggbeast, you've put in a lot of work on the different versions you've made. I can't wait to try out this version though, with all the mods. :) Share this post Link to post Share on other sites
eggbeast 3673 Posted March 31, 2010 Panthera Evolution (also modded with these mods) is here: http://forums.bistudio.com/showthread.php?p=1600299 (sound of clapping and cheering) Share this post Link to post Share on other sites
mcvittees 0 Posted April 1, 2010 Is a version without any of the vehicle or weapons modes possible? Share this post Link to post Share on other sites
eggbeast 3673 Posted April 1, 2010 there is an unmodded one for duala in the pack http://91.192.210.5/gits/Arma/GITSEvoMissionpack.zip for panthera - there will be - next project - maybe take me a week ok? I'm keen to test the functionality first Share this post Link to post Share on other sites
kremator 1065 Posted April 2, 2010 Thanks for all this work eggbeast. I have combined your modifications with mandoble's bomb console (found in mando missiles) and it reallly adds to it. Keep up the good work. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 2, 2010 i hada little play with mando missiles - didnt seem to add much in fact it made it super hard to target anything, but i may have made a hash of the init etc what exactly did you do and how did it create a benefit? i.e. what functionality should i be tryingto import and why...? Share this post Link to post Share on other sites
kremator 1065 Posted April 2, 2010 The ability to call in CAP, CAS, reinforcements, ammo, vehicles, reconnaisance etc etc make it PERFECT for Evolution. It does take away the Tab-Kill Tab-Kill noob gameplay and adds a MUCH superior alternative. Check out the latest beta from mandoble, play the missions (especially the mma_test_console mission) that come with it, pick your jaw from the floor and bow down to his guru-ship :) Seriously MMA adds STACKS to any mission (and it is HIGHLY customisable for the mission maker!) Kremator PS loving your work :) Share this post Link to post Share on other sites
giorgygr 61 Posted April 3, 2010 (edited) eggbeast I have the V4 Duala Evo to work with ACE2 As i m interested to play the Evo mainly as SP..i want the ability to "recruit" A.I. from the very beggining. I disabled (of course) the "ranked" mode..but Config still permits me from recruit AI. So...is there a way ( a very easy 1) for me to fix this?? *Please keep in mind that the words:"Script-sqs-sqf e.t.c" for me looks like eeer...Asian food?? :D Ow..btw A.I. works "regular" with ACE2 guyz? I v tried 1-2 more EVO ACE2 missions but the AI gunners doesnt even move the turret or spot enemies :// Thanks in advance :) Edited April 3, 2010 by GiorgyGR Share this post Link to post Share on other sites
eggbeast 3673 Posted April 3, 2010 eggbeast I disabled (of course) the "ranked" mode..but Config still permits me from recruit AI. So...is there a way ( a very easy 1) for me to fix this?? easiest way with the current mission - set colonel at 120 points and unlocked status join as commander do a combat search and rescue mission with an M107 (so no-one can kill you) kill all 8 enemies and bring back the doctor to the base = 18 points. get 2 more kills and you can now call a medic... meanwhile I'll have alook at the script andsee if I can unlock the AI recruiting... should be straightforward Share this post Link to post Share on other sites
giorgygr 61 Posted April 4, 2010 (edited) Well..maybe u r right about the 1st solution u proposed (just to save u from trouble ;) ). Anyways if i play it SP i 'll have to possibility to "save" and "keep" my awarded points..so the next time i 'll "load" the mission to continue i ll have instant AI recruits. If u allow me a humble suggestion..i 'll propose to make a version who utilizes all ACE features and weaponry. Tnx for the trouble tho ;) *EDIT Lame..i was wrong about "SAVE" function in game. SAVE function available only in Domination type :( Edited April 4, 2010 by GiorgyGR Share this post Link to post Share on other sites
eggbeast 3673 Posted April 5, 2010 NEW VERSIONS minor tweaks of Chernarus Sahrani Cherno Red Major tweaks of Duala Duala modded Panthera modded plus new easy to use mod list for the modded maps http://91.192.210.5/gits/Arma/GITSEvoMissionpack.zip Share this post Link to post Share on other sites
eggbeast 3673 Posted April 13, 2010 Lame..i was wrong about "SAVE" function in game. SAVE function available only in Domination type :( play it unlocked... Share this post Link to post Share on other sites
eggbeast 3673 Posted April 22, 2010 Giorgy - you can now toggle on UNLOCKED AI and recruit 8 at private rank ok fixed the T menu HALO bug fixed the red markers for AA units added BMD's to enemy units BMD pack http://www.armaholic.com/page.php?id=9767 decals pack required http://www.armaholic.com/page.php?id=9769 added african drumming to intro! Share this post Link to post Share on other sites
parmenides 11 Posted April 24, 2010 Hi! Thanks again for your outstanding work I have been testing Gits Evo Duala Mod V4 the following messages I would like to report, dont know if important or not a.) when entering mission there is some text saying variable not defined |# num3 the exact message went away too fast b.) map notice: scripts/caverac130/gcac130pic.paa not found c.) pressing T variable display vendor does not support serialization and should not be stored in mission namespace am I missing something with my configuration? thanks in advance Share this post Link to post Share on other sites
eggbeast 3673 Posted April 24, 2010 i'll look into these thanks - I have seen the last one before - it's something i'm working on. btw get the new update GITS Evolution (coop 22) for Duala v5 - modded and unmodded http://91.192.210.5/gits/Arma/GITSEvoMissionpack.zip has many tweaks you'll like Share this post Link to post Share on other sites
parmenides 11 Posted April 24, 2010 (edited) i'll look into these thanks - I have seen the last one before - it's something i'm working on.btw get the new update GITS Evolution (coop 22) for Duala v5 - modded and unmodded http://91.192.210.5/gits/Arma/GITSEvoMissionpack.zip has many tweaks you'll like great many thanks !! can't find the moded V5 in the package Edited April 24, 2010 by Parmenides Share this post Link to post Share on other sites
eggbeast 3673 Posted April 24, 2010 it's still called v4 but it is updated Share this post Link to post Share on other sites
parmenides 11 Posted April 25, 2010 it's still called v4 but it is updated many thanks something strange happend to me though. I had 30 kills and got still not promoted? Share this post Link to post Share on other sites
eggbeast 3673 Posted April 25, 2010 default is 50 - check the colonel points parameter at server start screen Share this post Link to post Share on other sites
Chromium 10 Posted April 30, 2010 This is excellent, mate! I've modded around the old Chernarus GITS and I have to say I was missing it in Duala. Top-notch work! Share this post Link to post Share on other sites
eggbeast 3673 Posted April 30, 2010 no worries. be sure to download the mission pack regularly, as I update each file with the new fixes about every 3 days... Share this post Link to post Share on other sites
Jan.K 10 Posted April 30, 2010 sidemission CSAR, think the doc is on drugs:) Duala no addons, he wont come home the bastid :D Share this post Link to post Share on other sites
eggbeast 3673 Posted May 1, 2010 yeah he bugs out sometimes - mostly if you died during the mission. all ofthe side missions have a few probs if you die before achieving the mission, but they only bug out on client and they're not catastrophic. just run him over and call another one. try to keep the mission caller alive. worst case is something like doc not responding or the enemy not spawning. more frequently its just that you cant get any points when you complete, but you can still complete it. ideally, you complete and get the points... play the game of averages - do 20 missions and maybe 4 will bug... Share this post Link to post Share on other sites
eggbeast 3673 Posted May 4, 2010 ok I'm working on a molatian/ afrenian version - should be ready in a week or so Share this post Link to post Share on other sites