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boytitanium

32bit/16bit/8bit video option--Disc play only?

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1.Nvidia has in its graphics driver release 195.62 the capability to decide any option 32bit/16-bit/8-bit. The strange thing is I could not notice a difference at a distance if looking at the desktop picture? There are some older games that do support lower bit displays--since Nvidia includes it in their recent driver options could this video game also include it in their display video options?

2.Variable bit rendering would also improve the performance problems--Again I don't know if this can actually be done but makes sense in the interim to render 16bit/8bit everything(models, characters, etc) that is not part of the viewing distance the player is immersed in, for example the tank, helicopter idling 2000 meters away.

3.A Video/Bit/view distance option would be nice where the first 30 meters could render 16-bit/high detail and 30-800meters 32-bit medium detail, 800m-2000m 32-bit high detail, etc. And you could release it as a tweak patch.

More fine tuned options please.

4. A game from disc only--your demo is playable from disc only and find it much more convenient then installing the programs on a hard drive? From playing the game--- the demo played very good from disc only compared to actually installing the demo on hardrive?

**Have the game split into two disks--one for singleplayer and one for multiplayer** both playable from disk. This makes more sense to me since even amplifiers that share the same stages are not as powerful as two separate

stages--I am thinking this concept applies to files also, if you share across single and multi player the same files you will have more problems since you are sharing and not independently processing, meaning you are losing quality rendering since both single/multi share the same files.

5. Have different system specs for servers--The single processors can host 64 players? there is no limit on hosting in this game. Then you can have the servers specs listed so you know they can handle the load, say for example

allow one computer for each of the gameplay types available and then have mod server playing a polled winner mod, and then lastly a server playing a different mod the community votes on every week or any time period.

***notice all suggestions copyrighted***

Edited by boytitanium
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1.Nvidia has in its graphics driver release 195.62 the capability to decide any option 32bit/16-bit/8-bit. The strange thing is I could not notice a difference at a distance if looking at the desktop picture? There are some older games that do support lower bit displays--since Nvidia includes it in their recent driver options could this video game also include it in their display video options?

I'm not seeing these options...but I'm assuming you're talking about color depth? If so why would you go below 16bit color?

2.Variable bit rendering would also improve the performance problems--Again I don't know if this can actually be done but makes sense in the interim to render 16bit/8bit everything(models, characters, etc) that is not part of the viewing distance the player is immersed in, for example the tank, helicopter idling 2000 meters away.

Again, I just googled "variable bit rendering" and it has to do video capture and nothing with games/PC's. :confused:

3.A Video/Bit/view distance option would be nice where the first 30 meters could render 16-bit/high detail and 30-800meters 32-bit medium detail, 800m-2000m 32-bit high detail, etc. And you could release it as a tweak patch.

More fine tuned options please.

I don't think there's any game that supports this...which leads me to believe it doesn't exist or it's very hard to implement.

4. A game from disc only--your demo is playable from disc only and find it much more convenient then installing the programs on a hard drive? From playing the game--- the demo played very good from disc only compared to actually installing the demo on hardrive?

Do you even know what you're talking about? I never played the demo from a DVD (downloaded it); but I highly doubt it ran directly from the DVD. Arma2 requires MASSIVE amounts of streaming data that it reads from the HDD every second. Reading directly from the DVD is very slow compared to a HDD. The load and lag times would be horrendous. Don't you think if it was that easy then EVERY other game would do the same?

Edited by Placebo

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I am saying that if you do download the demo it is playable from disc and I have had less problems playing from disc. The game as a whole I think would be more manageable on disk--I can play Activisions World at War from their DVD and it plays very good.

Activisions Call of duty Series has variable bit rendering where the closer you are to textures the more 16-bit they are until the player(s) are at a distance from the objects enough to look detailed. Some other of their textures are very detailed while others are not detailed at all. The 4th game and 5th game in series are very similar.

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Would make mods a tad difficult though. I still don't think a DVD would be better than a hard-drive, which is much much faster.

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This to me is the same reasoning as when a feather is dropped compared to a cannonball, human sense says the cannonball falls to the ground first but in reality they both fall at the same rate--so the speed of the hardrive makes

no difference compared to how much data is processed when gaming since the disk is not part of the system-- the speed of the cd/dvd-drive just needs to display instead of actually process and display like your hardrive would and

so would be expected to be at least twice as fast as a cd/dvd drive. This route like console gaming(ps3) is more efficient and a lot more convenient--less stress on the system more memory where you need it the most, etc.

Edited by boytitanium
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This to me is the same reasoning as when a feather is dropped compared to a cannonball, human sense says the cannonball falls to the ground first but in reality they both fall at the same rate

The cannonball does fall at a faster rate - unless you're in a vacuum. In all other cases the feather falls slower due to air resistance :)

--so the speed of the hardrive makes no difference compared to how much data is processed when gaming since the disk is not part of the system-- the speed of the cd/dvd-drive just needs to display instead of actually process and display like your hardrive would and so would be expected to be at least twice as fast as a cd/dvd drive. This route like console gaming(ps3) is more efficient and a lot more convenient--less stress on the system more memory where you need it the most, etc.

Well ArmA2 uses streaming technology, which makes the HD part of the processing system. I'd guess that the only time the HD is not working overtime is when you're standing still and looking in one direction.

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Simply use an old black and white telly and install the game on 1.44MB floppy disks (you'll need about 6,000 of them). Should give a nice ~370% performance boost or so I've heard.

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The cannonball does fall at a faster rate - unless you're in a vacuum. In all other cases the feather falls slower due to air resistance

I wouldnt bother feeding the troll, afterall all of his other "technical" threads have been locked for being nonsensical/trolly. I can see this one heading the same direction...

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Streaming technology supports why nothing installed on a hard drive would work better

since it is streaming meaning the rendering problems is there in the beginning but as the

game demo

processes all the shutdowns would be minimal since both are streaming devices. Try it

out for the large problems with video cards, etc.---- consoles do the same thing.

Example where streaming processing numbers are not the deciding factor:

ATI does this in there video card load 800 streaming processors compared to Nvidia's 240? This does not mean Nvidia is not a better performing card.

(ATi and Nvidia are registered trademarks)

Same concept applies here for haveing 2 disks one for multiplayer and anther for singleplayer.

Edited by boytitanium
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Same concept applies here for haveing 2 disks one for multiplayer and anther for singleplayer.

No, really it doesnt...

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Because it supports streaming, using a 10x slower media will magically make the game go 10x faster. Makes total sense. After all, that's how consoles and audio amplifiers work.

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Yet another nonsense thread, please stop wasting the forum's bandwidth with such silliness, and stop wasting our time with frivolous reports to moderators. If these are the type of suggestions you want to make I think perhaps there's a more appropriate forum out there somewhere for you.

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