Sled88 0 Posted March 7, 2010 (edited) Conspiracies Deluxe for ARMA2 is a remake of the good old times. Some changes in the dialogues, some changes in the gameworld, the new ARMA2 graphics^^ and so on... And... No errors^^ I hope^^ So some features: - 30 sectors (let it be 700m x 700m) - original story from OFP-MOD Conspiracies Part 1 and 2 - more than 50 weapons - more cutscenes - NO Syncronisation for the speakers and dialogues... - new soundtracks - good old Conspiracies atmosphere^^ - and surely more soon :P for additional infos and screenshots visit the official forums please! =) http://conspiracies.forencity.eu/ I hope you guys like it very soon... Releasedate: very very soon^^ NOTE: the member-forum where you can see our current status and statements about any development is only for registered users of the official forums visible! Edited March 7, 2010 by Sled88 Share this post Link to post Share on other sites
Wass 1 Posted March 7, 2010 - good old Conspiracies atmosphere^^ Like it in OFP first version :) Atmosphere was real good, not best quality of mission making, but real cool atmosphere. Waiting :) Can you give us some screens and shot storyline? Share this post Link to post Share on other sites
wiggum2 31 Posted March 7, 2010 I hope you guys like it very soon... Releasedate: very very soon^^ Very very soon ? Sounds good, cant wait to play it (again) ! :D Share this post Link to post Share on other sites
Sled88 0 Posted March 7, 2010 Yep just visit the official forums for more screenies! =) http://conspiracies.forencity.eu/ here some: Share this post Link to post Share on other sites
wiggum2 31 Posted March 7, 2010 Just opened a thread in the Conspiracies Forums: http://conspiracies.forencity.eu/topic,73,-how-will-the-sectors-be-limited.html Its about how the sectors will be limited. Sled88 say with barbwire like in the old OFP version, but i would like to see a combination of triggers + a little script: Ah, sorry but i dont think thats a good decision ! You can do this very easy and quick with triggers and a little script, thats less work then placing all those wires...and it looks much better. Maybe you can think about it again, it can be done very very quick and adds so much more atmosphere and "freedom" to the gameplay. You can give the player a message that says: "Stop, this area is contaminated with radiation" ...or something, and if he walks far away you can let him die. What did you think ? Share this post Link to post Share on other sites
vilas 477 Posted March 7, 2010 i remember how one mission in OFP was scarying, those voices and etc. :) i remember this big cave, those zombie-like approaching player etc (if i don't messed Conspiracy mod from OFP with other mod) but many great mods were in OFP and i am happy to see them back in Arma :) Share this post Link to post Share on other sites
Sled88 0 Posted March 8, 2010 Thanks vilas! =) Some updates soon^^ Share this post Link to post Share on other sites