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Arma-2-Guru

Walking inside choppers.

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OK, I've just downloaded an RAF_UK Chinook for ArmA II and you have the capabilities to walk inside the chopper in the cargo hold, but it seems rather pointless because as soon as the Chinook takes off you fly out the back and die a painful death, I've tried jamming vehicles in the back like I saw on a YouTube video but none of it worked, I was wondering if there is any mod or a way to get this to work because it would be so cool walking around a flying Chinook, thanks. :confused:

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Simply put, you can't do that with this engine. Vehicles are only done if it fits inside, and they use the Attach-To command.

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Haha good point, more of a gameplay Guru than editing haha, thanks anyway. :)

OK, that script works really well, but how do I detach them, like with a trigger or something?

Edited by Arma-2-Guru
New question.

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Haha good point' date=' more of a gameplay Guru than editing haha, thanks anyway. :)

OK, that script works really well, but how do I detach them, like with a trigger or something?[/quote']

That would simply go:

attachedvehiclename detach vehiclenamefirstobjectisattached;

in your case, I think it would go somewhat like:

car detach chinook;

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Is that with "car" being the name of the object attached and "Chinook" obviously being the helicopter, because I tried something like that and it came up saying "Missing ;".

Any ideas why it does that?

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car1 attachTo [chinook1, [0,0,0]]; replace the 0s with with the numbers you need to make it inside the chinook.

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That would simply go:

attachedvehiclename detach vehiclenamefirstobjectisattached;

in your case, I think it would go somewhat like:

car detach chinook;

Something unrelated: Why are all your quotes bugged with the ';1575680 begin_of_the_skype_highlighting******************* ***********************1575680******************en d_of_the_skype_highlighting' stuff? Are you using some kind of weird obscure browser? :p

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Is that with "car" being the name of the object attached and "Chinook" obviously being the helicopter, because I tried something like that and it came up saying "Missing ;".

Any ideas why it does that?

The right syntax for detach is:

detach car;

http://community.bistudio.com/wiki/detach

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EDIT: Got it fixed. Shouldnt see retarded highliting from me anymore :)

You guys should check this intresting video out, I DID NOT MAKE IT!

WjiHcxKUV7U

Edited by Kristian

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Wow if that works well and multiplayer... that script is going to make aircraft carriers and air assaults a lot more fun....

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I bet its done somehow like a script, that checks speed/angles/altidute of C130, and then moves player accordingly, and script updates like in millseconds. After player exits the cargospace of the C130 the script exits from player and he begins to free fall or something

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According to a guy I know the above script is on ArmAHolic but

Nobody knows it's there

If that's true I think the whole community (Myself included) needs to declare an official *Facepalm* moment. Every year, on this date (If it's true.) The community will remember what happened, and people will scour the web to make sure it never happens again. :D

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Your right Darkhorse, how did we missed that,gone check armaholic.

Seen more stuff on armaholic that dont show up here, but here its closer to the source:bounce3:

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Can't find the script on ARMAHolic. Also a little OT but is there any game were you can walk around and shoot from a moving vehicle?

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This thread is about walking inside helicopters, not about how many hours one played. Thanks.

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Joint operations you could move around and shoot in vehicles. Nothing like an LHD Loaded with strykers for firepower....... That game was a great casual blast. I Dont understand why they dont have walking in vehicles in arma.....

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Joint operations you could move around and shoot in vehicles. Nothing like an LHD Loaded with strykers for firepower....... That game was a great casual blast. I Dont understand why they dont have walking in vehicles in arma.....

Because the engine is too old to handle proper physics?

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Because the engine is too old to handle proper physics?

*Because every single one of us is already CPU-bottlenecked and we shouldnt make that worse?

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you guys might also be intrested in this:

2zYEACmaZI0

Something I did with attachto script. Results turned good enough :)

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