OdmupP37 10 Posted January 27, 2010 Just started with the EW campaign AWesome So far, but cant get over the awesomeness of the nuke, Wouldnt it be awesome to have it available in the next patch as a stock armament, maybe on a plane with a different loadout or something, or maybe an addition to Warfare too, as a really expensive thing maybe 50.000 or something, Wouldnt know in balance terms, but would be a fast way to ending a game if you can get it on the enemies base once found, or completely annihilate a town, rendering it useless, The NUclear winter thing is also damn amazing @_@ Would suck to just have it as a perk of playing the begining of EW and leaving it at that :( What does everyone else think:? Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 27, 2010 Nuke is already available in the ACE2 mod. :) Go check it out! Share this post Link to post Share on other sites
eggbeast 3673 Posted January 27, 2010 it's also in GITS evolution here http://91.192.210.5/gits/Arma/ and in Gigan's standalone SCUD launcher mod http://forums.bistudio.com/showthread.php?t=91125 and LK nuclear bomb http://forums.bistudio.com/showthread.php?t=88810 Share this post Link to post Share on other sites
OdmupP37 10 Posted January 28, 2010 Howzit Guys! :) Yeah ive checked the Nuke in Ace 2 Was Also Awesome :) but im thinking the exact one in the EW campaign, the effects and things flow really nicely, havnt tried GITS or Gigans Standalone mod or the LK Nuclear bomb, but will give it a shot :) but im thinking nuke in Vanilla Arma 2, just wanted to bring it about for discussion and maybe an implementation into Warfare or something :} Share this post Link to post Share on other sites
eggbeast 3673 Posted January 28, 2010 in GITS evolution you can do a side mission called extermination - you have to kill off a cult in a very small timelimit or elsethey set off a nuke - we all got cooked tonight trying it out - it works perfectly lol and is quite a fun use of the nuke Share this post Link to post Share on other sites
TheHarvesteR 11 Posted February 1, 2010 Yeah I really liked the nuclear winter effect too... AFAIK, the ACE mod nukes don't have that effect... I tried it once on a slow server playing warfare... got killed immediately upon deployment, but it was a lot of fun :D I didn't try the other mods, so I can't say anything about them. Cheers Share this post Link to post Share on other sites
cri74 10 Posted February 1, 2010 You can allso enable it in WarefareBE :) Its a good show, but cost all upgrades on AF + 150 000.. feel free to test it out on the servers Share this post Link to post Share on other sites
Evil_Echo 11 Posted February 1, 2010 (edited) Mine does have fallout. These are tacticals so not going to modify climate that much - if you dropped that much megatonnage there would be no map left to play on anyway. Also, some new effects for the ACE nuke are on the way. Some of team have seen early demos of work in progress. They were pleased. ETA - when it's done and I'm happy. Should not be that long though. Edited February 1, 2010 by Evil_Echo Share this post Link to post Share on other sites
eggbeast 3673 Posted February 1, 2010 my nuke based on lucilks has a flash effect in it from arma 1 - you're welcome to borrow it if you need it - it wasn't mine anyway lol Share this post Link to post Share on other sites
Evil_Echo 11 Posted February 4, 2010 (edited) I think the new ACE version will be adequate in terms of delivering buckets of instant sunshine. Edited February 5, 2010 by Evil_Echo Share this post Link to post Share on other sites
max power 21 Posted February 4, 2010 [YOUTUB]AAucsgYqncw[/YOUTUBE]I think the new ACE version will be adequate in terms of delivering buckets of instant sunshine. That looks horrid. There's a lot of really badly researched mushroom cloud mods out there. About the only one I've ever seen that looks remotely good was Gigan's. Share this post Link to post Share on other sites
Takko 10 Posted February 4, 2010 I was the first who made the first nuke which you could use online, before I helped other people that their nuke would be able to do the same as well. So check out my scripts Share this post Link to post Share on other sites
Evil_Echo 11 Posted February 4, 2010 That looks horrid. There's a lot of really badly researched mushroom cloud mods out there. About the only one I've ever seen that looks remotely good was Gigan's. As per the quip about research. You have NO IDEA what you are talking about. You've never seen the internals of my code, it's not even released yet, much less my design notes. And you certainly don't know my background in weapons work. I made the ACE nuke with the following goals. 1. Accurate damage effects modeling. 2. Realistic event timelines. 3. Low lag. Dimensions, plasma, shockwaves, damage are all properly modeled using 1/3 power laws and coefficients matched to unclassified data in the public domain. Note well, eye-candy based on some movie or television show's version of realistic is not on the list. If you actually looked at one of the few videos of low-yield weapons in the public domain you'd find my numbers are in good agreement with reality. I have no quibble with Gigan, Takko or anyone else who have created a usable nuclear weapon for ArmA or ArmA2. If someone thinks my varient is ugly, that's artistic opinion - I did the best I could within the limits of the A2 game engine. But lay off the amateurish troll postings claiming I did not do my homework. Share this post Link to post Share on other sites
max power 21 Posted February 5, 2010 (edited) As per the quip about research. You have NO IDEA what you are talking about. You've never seen the internals of my code, it's not even released yet, much less my design notes. And you certainly don't know my background in weapons work.I made the ACE nuke with the following goals. 1. Accurate damage effects modeling. 2. Realistic event timelines. 3. Low lag. Dimensions, plasma, shockwaves, damage are all properly modeled using 1/3 power laws and coefficients matched to unclassified data in the public domain. Note well, eye-candy based on some movie or television show's version of realistic is not on the list. If you actually looked at one of the few videos of low-yield weapons in the public domain you'd find my numbers are in good agreement with reality. I have no quibble with Gigan, Takko or anyone else who have created a usable nuclear weapon for ArmA or ArmA2. If someone thinks my varient is ugly, that's artistic opinion - I did the best I could within the limits of the A2 game engine. But lay off the amateurish troll postings claiming I did not do my homework. Dude, the fireball rolls in a vertex ring. This is a firey blob that levitates in the air. If you don't care what it looks like but can't stand criticism over its appearance, I don't know what I can do for you. Your code can be the most complex simulation ever seen, however, this video shows none of that. What it shows is some simple and ill-researched fireball effect without the slightest nod to reality. One must scratch their head in wonderment if you were hoping to wow us with your coding excellence by presenting a video of a levitating orange ball. Edited February 5, 2010 by Max Power Share this post Link to post Share on other sites
Evil_Echo 11 Posted February 5, 2010 (edited) The comment about vortex rings would have been far better received if you'd said that up front and still would be if you'd avoided the assumptions about research. In fact I do know the mushroom cloud is supposed to be a vortex ring. Ever try to do that in A2 with setParticleCircle and friends? If so then how about posting some code to share, because I've certainly asked about documentation on particle effects before and gotten stunning amounts of silence on the subject. I'll even give you credit in my code, because I'm not stuck-up about admitting I still have things to learn about the A2 graphics engine. Gigan varients animate their mushroom by individual drop calls. Which is the main reason those versions lag like hell. Now what do you think the users of the ACE mod would say if suddenly all the clients on a 60 player server suddenly dropped to single-digit FPS for tens of seconds while an admittedly pretty effect chugged away? The ACE motto of "Where Realism Matters" got applied very quickly - sacrificed that tidbit of animation in favor of a cloud that a majority of players would still be happy with so that I don't kill the game just to make eye-candy. The EW campaign uses the same graphics techniques that I do and likely for the same reason. Ditto for plasma effects. Gigan just added a dull red glow in the center and that's way off. You have blue-hot plasma in a fireball and then incandecent dust as it cools. A2 lacks anything really close to that look in the available graphic effects, so I used what fit best. Tell me how to make a better particle array image file ( again - remarkably poorly documented. Checked BI forums, the wiki, OFPEC, etc. ) and by God I'd use it and add your name once again to the credits. In the meantime you have what you have with shifting color temperatures at least. By all means, use the other offerings if that is what you prefer. Gigan and friends do look very good, albeit at a cost. On the other hand, if your preference is better performance in multiplayer, yields in a more suitable range for battlefield use, delivery methods other than obscenely over-accurate point-n-click (look up the CEP and minimum range for SCUD missiles - IRL you'd be lucky to hit an airfield with a SS-1d), wind-based fallout patterns that arrive at correct intervals, detonation warning markers for maps, integration of NBC protection into vehicles and still more to come - maybe ACE's version is your cup of tea. Edited February 5, 2010 by Evil_Echo Share this post Link to post Share on other sites
max power 21 Posted February 5, 2010 The comment about vortex rings would have been far better received if you'd said that up front and still would be if you'd avoided the assumptions about research. I said the mushroom cloud looks horrid, and it does. The video even says 'demonstrating effects'. They are poor effects. In fact I do know the mushroom cloud is supposed to be a vortex ring. Ever try to do that in A2 with setParticleCircle and friends? If so then how about posting some code to share, because I've certainly asked about documentation on particle effects before and gotten stunning amounts of silence on the subject. I'll even give you credit in my code, because I'm not stuck-up about admitting I still have things to learn.Gigan varients animate their mushroom by individual drop calls. Which is the main reason those versions lag like hell. Now what do you think the users of the ACE mod would say if suddenly all the clients on a 60 player server suddenly dropped to single-digit FPS for tens of seconds while an admittedly pretty effect chugged away? The ACE motto of "Where Realism Matters" got applied very quickly - sacrificed that tidbit of animation in favor of a cloud that a majority of players would still be happy with so that I don't kill the game just to make eye-candy. Learning how to actually deal with the medium you're using (in this case, particle effects) is part of the research. If you can't find the information you need, does that make it well researched or not well researched? Gigan's addon demonstrated a better understanding of RL instabilities, and animation in general. Your audience isn't going to be judging you on how realistic the destructive radii are. There you have some room to fudge. Ditto for plasma effects. Gigan just added a dull red glow in the center and that's way off. You have blue-hot plasma in a fireball and then incandecent dust as it cools. A2 lacks anything that close to that look in the available graphic effects, so I used what fit best. Tell me how to make a better special effects file ( again - remarkably poorly documented. Checked BI forums, the wiki, OFPEC, etc. ) and by God I'd use it and add your name once again to the credits. In the meantime you have what you have with shifting color temperatures at least. Yeah, and you can't see that because you're blinded. One of the biggest flaws of the ACE Nuke is that you can look directly at it like it's not burning your shadow into the objects behind you. Gigan's very bright fireball plus the reddish nitrogen oxides colour was good enough. By all means, use the other offerings if that is what you prefer. Gigan and friends do look very good, albeit at a cost.If your preference is better performance in multiplayer, yields in a more suitable range for battlefield use, delivery methods other than obscenely over-accurate point-n-click (look up the CEP and minimum range for SCUD missiles - you'd be lucky to hit an airfield with a SS-1d), wind-based fallout patterns that arrive at correct intevals, detonation warning markers for maps, integration of NBC protection into vehicles and still more to come - maybe ACE's version is your cup of tea. It certainly is not. Regardless of it's destructive capability, it captures nothing of the massive assault on your senses that a nuclear blast must be. It turns the most destructive weapon type ever created into an extended, yellow yawn. Share this post Link to post Share on other sites
Evil_Echo 11 Posted February 5, 2010 Then don't use the ACE nuke, simple enough. As a favor to avoid annoying your delicate asthetics I removed the link from my first post, which was to answer a question about flash. Meanwhile I eagerly awake your clearly superior effects to be posted for all to enjoy. Hop to it man, we're all waiting!!! Share this post Link to post Share on other sites
max power 21 Posted February 5, 2010 Then don't use the ACE nuke, simple enough.As a favor to avoid annoying your delicate asthetics I removed the link from my first post, which was to answer a question about flash. Meanwhile I eagerly awake your clearly superior effects to be posted for all to enjoy. Hop to it man, we're all waiting!!! You'll see my well researched addons in CWR 2. And why would I boycott ACE based on some nuclear effects? It's such a small aspect of it it doesn't even register. Share this post Link to post Share on other sites