TRACY 0 Posted January 23, 2010 well i guess i'll start telling you want i'm doing and that is that i'm making arma 2's in game UI look better,different,easier, and cleaned up a little. whats finished or in final stages? well i got the crosshairs. red,light blue,dark blue, and orange are the option so far.(will make more color on request) got the combar looking good. we add clear to the list of colors of it. still in the work. action menu,radio menu, and vehicle huds. just alittle look at what i got red crosshair red come bar clear com bar now what holding me up anyone see anything wrong in this config? this is all i get of a error. ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe == "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash ===================================================================== Exe timestamp: 2009/12/22 14:06:45 Current time: 2010/01/20 17:14:37 ErrorMessage: Config : some input after EndOfFile. class CfgPatches { class test { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {CAUI, "CAFonts", "CAData",}; }; }; class RscText; // External class reference class RscStructuredText; // External class reference class RscProgress; // External class reference class RscActiveText; // External class reference class RscPicture; // External class reference class CfgInGameUI { colorBackground[] = {1, 0, 0, .25}; colorText[] = {1, 0, 0, 1}; colorBackgroundCommand[] = {1, 0, 0, .25}; colorBackgroundHelp[] = {1, 0, 0, .25}; }; }; class RscInGameUI { colorReady[] = {0.600000, 0.839200, 0.470600, 1.000000}; colorPrepare[] = {0.863000, 0.584000, 0.000000, 1}; colorUnload[] = {0.706000, 0.074500, 0.019600, 1}; }; class RscUnitInfoSoldier { class Background { colorBackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; }; class RscUnitInfoTank { class Background { colorbackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; class Background2 { colorbackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; class ProgressBackground: RscPicture { Colortext[] = {0.600000, 0.839200, 0.470600, 1.000000}; }; }; class RscUnitVehicle: RscUnitInfoSoldier { class Background { colorbackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; class Background2 { colorbackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; class ProgressBackground: RscPicture { Colortext[] = {0.600000, 0.839200, 0.470600, 1.000000}; }; }; class RscUnitInfo { class Background { colorbackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; class ProgressBackground: RscPicture { Colortext[] = {0.600000, 0.839200, 0.470600, 1.000000}; }; class Background2 { colorbackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; }; class RscUnitInfoAir: RscUnitInfo { }; }; class RscUnitInfoUAV: RscUnitInfoAir { class Background { colorbackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; class LineTLH: RscText { colorBackground[] = {1, 1, 1, 1}; }; class LineTLV: RscText { colorBackground[] = {1, 1, 1, 1}; }; class LineTRH: RscText { colorBackground[] = {1, 1, 1, 1}; }; class LineTRV: RscText { colorBackground[] = {1, 1, 1, 1}; }; class LineBLH: RscText { colorBackground[] = {1, 1, 1, 1}; }; class LineBLV: RscText { colorBackground[] = {1, 1, 1, 1}; }; class LineBRH: RscText { colorBackground[] = {1, 1, 1, 1}; }; class LineBRV: RscText { colorBackground[] = {1, 1, 1, 1}; }; }; class RscHint { class Background { colorBackground = {0.188200, 0.258800, 0.149000, 0.760000}; }; class Hint: RscStructuredText { colorText[] = {1, 0, 1, 1}; class Attributes: Attributes { color = "#98d577"; }; }; }; class RscTaskHint { class controlsBackground { class Background { colorBackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; }; class Controls { class Hint: RscStructuredText { colorText[] = {1, 1, 1, 1}; colorBackground[] = {0, 0, 0, 0}; class Attributes: Attributes { color = "#ffffff"; }; }; }; }; }; Share this post Link to post Share on other sites
dmarkwick 261 Posted January 23, 2010 Nice idea, I like the simplified icons describing the units' roles :) Share this post Link to post Share on other sites
dialektiikka 10 Posted January 23, 2010 A plain white crosshair would be nice for OFP nostalgia :) Also, could you check if it's possible to change the color of hud and dots in the vehicle radar? it would be great if they could all be turned completely transparent, thus easily removing the stupid vehicle radar, :D Recent advancements in modding have created more realistic vehicle HUD systems, thus making the virtual radar appear even uglier and more irritating than before. I'm hoping for even more radar mods before ArmAII turns one year old, so ways of getting rid of the old hud would be nice. Share this post Link to post Share on other sites
Simon C 0 Posted January 23, 2010 On the config error, maybe you have one too many of these at the very end: }; That's the only explanation I can think of. Share this post Link to post Share on other sites
TRACY 0 Posted January 24, 2010 (edited) A plain white crosshair would be nice for OFP nostalgia :) Also, could you check if it's possible to change the color of hud and dots in the vehicle radar? it would be great if they could all be turned completely transparent, thus easily removing the stupid vehicle radar, :D Recent advancements in modding have created more realistic vehicle HUD systems, thus making the virtual radar appear even uglier and more irritating than before. I'm hoping for even more radar mods before ArmAII turns one year old, so ways of getting rid of the old hud would be nice. never thought about a plane white lol, will add. removing the hud all together will see about as well. once the config error is fixed i can do that, that what that config is for (i hope). On the config error, maybe you have one too many of these at the very end: }; That's the only explanation I can think of. try it. didn't help. Edited January 24, 2010 by TRACY Share this post Link to post Share on other sites
dr_eyeball 16 Posted January 24, 2010 Could be the extra comma on this line: requiredAddons[] = {CAUI, "CAFonts", "CAData",}; Share this post Link to post Share on other sites
dmarkwick 261 Posted January 24, 2010 Lose the last comma and add quotation marks around the new required addon dependency: requiredAddons[] = {CAUI, "CAFonts", "CAData",}; change to: requiredAddons[] = {"CAUI", "CAFonts", "CAData"}; Share this post Link to post Share on other sites
TRACY 0 Posted January 24, 2010 (edited) still get the error but i want to say its in here somewhere but i can't see it class RscHint { class Background { colorBackground = {0.188200, 0.258800, 0.149000, 0.760000}; }; class Hint: RscStructuredText { colorText[] = {1, 0, 1, 1}; class Attributes: Attributes { color = "#98d577"; }; }; }; class RscTaskHint { class controlsBackground { class Background { colorBackground[] = {0.188200, 0.258800, 0.149000, 0.760000}; }; }; class Controls { class Hint: RscStructuredText { colorText[] = {1, 1, 1, 1}; colorBackground[] = {0, 0, 0, 0}; class Attributes: Attributes { color = "#ffffff"; }; }; }; }; }; Edited January 24, 2010 by TRACY Share this post Link to post Share on other sites
TRACY 0 Posted January 25, 2010 well i tryed taking it out and still get the error. Share this post Link to post Share on other sites
txalin 2 Posted January 25, 2010 (edited) class CfgInGameUI { colorBackground[] = {1, 0, 0, .25}; colorText[] = {1, 0, 0, 1}; colorBackgroundCommand[] = {1, 0, 0, .25}; colorBackgroundHelp[] = {1, 0, 0, .25}; }; }; Last }; delete it Also, here class RscUnitInfoAir: RscUnitInfo { }; }; Delete one of the }; And delete the last }; on your config. Try the notepad++, it's much easier to create those files with it :) Edited January 25, 2010 by txalin Share this post Link to post Share on other sites
TRACY 0 Posted January 25, 2010 that did it. you guys will see a preview tomorrow i plan on Share this post Link to post Share on other sites
mrcash2009 0 Posted January 25, 2010 the thing for me is the icons, I use BC6Feeling icons but they are not all complete and I keep getting missing errors, do your icons cover most/all situations and units or are they limited? If not, im in on this, simple and effective ... you will have a "don't leave home without it" mod on your hands sir! :) Share this post Link to post Share on other sites
TRACY 0 Posted January 25, 2010 (edited) i have not fond a icon or missing thing yet. but still in early stages of this part. but i would think if it is not working as it should it something not original with the game. but if you or enyone esle at that maghter want to help test/help with this you can get me on xfire: tjgamer32 emails and PM's most likly wo't get you far with me. xfire and teamspeak is the only things i really run Edited January 26, 2010 by TRACY Share this post Link to post Share on other sites
TRACY 0 Posted January 27, 2010 (edited) PREVIEW!!! only need to hind the code for the top right. when your on foot work fine. get in something and back to default. Edited January 27, 2010 by TRACY Share this post Link to post Share on other sites