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Claymores

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how exactly do the claymores work ?

i place one and them have an option "safety off (clacker 1)" so i click this assuming it turns the saftey off and nothing happens, the option is still there as is the detonate option. Is it not possible to have them automatically explode when an enemy walks over one or do you have to manually detonate them ? what does the "safety off (clacker 1)" option do or is it bugged ?

also can friendly ai trigger claymores by walking over them ? i assumed once you clicked the safety off option that they could trigger them but as i just said the safety off feature doesn't seem to work.

Any info would be great :)

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This is an ACE related question, therefore it must be asked in the ACE thread. ;)

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Claymore's are a command fire weapon. There are not any auto-triggered claymores. Such a device would violate the anti-personnel mine agreement as per the Geneva Convention.

COD4's little laser tripping claymore's was one of the most dellusional things I've ever seen.

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Its able too use various victim initiated modes, but not legally. AFAIK the US has refused to modify the mines so that it can only be command fired.

Edited by sparks50

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Its able too use various victim initiated modes, but not legally. AFAIK the US has refused to modify the mines so that it can only be command fired.

True. These include, but are not limited to, tripwires, pressure sensors, and very rarely infrared sensors. So tripwires are quite within the bounds of realism.

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