Doolittle 0 Posted April 5, 2002 Hi. My brother and I like to play the mission 22Sabotage. It's a Red Hammer mission I believe. We play over a LAN. Anyways, it was REALLY choppy for my brother (I'm server). I went to the editor and removed all the BIRD noises in the forest that they had. There were like 50 of them placed all over the map. Well when we started playing again my brother said it was MUCH faster. So this made me wonder, does OpFlash multiplayer code transmit the positions of objects that would remain static in the game?? The sound from trigger should be loaded only once on client side, I would think. I certainly hope the client isn't being sent WAYPOINTS and other flags/logic!!! Has anyone noticed if many waypoints slows down the game in any way??? I believe if you have the whole island populated with people running around...that would slow stuff down. Anyways, I just thought it was interesting it had such a dramatic effect for multiplayer play...by removing the 50 bird triggers in 22Sabotage mission. I want to go remove other non-gameplay objects in the rest of the maps now if it will speed things up!! I WAS WONDERING...I noticed they basically took the SINGLE PLAYER Clean Sweep mission and made it into a MP Clean Sweep. Does anyone know what they changed to "make" it a good MP mission....*BESIDES* just adding more Playable soldiers. I wonder if they removed extra triggers too..... Doolittle Share this post Link to post Share on other sites
ALDEGA 0 Posted April 5, 2002 You sure it's not just his soundcard/cpu which isn't too fast to playback all those sounds? Share this post Link to post Share on other sites
suma 8 Posted April 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Doolittle @ April 05 2002,11:22)</td></tr><tr><td id="QUOTE">So this made me wonder, does OpFlash multiplayer code transmit the positions of objects that would remain static in the game?? Â The sound from trigger should be loaded only once on client side, I would think. I certainly hope the client isn't being sent WAYPOINTS and other flags/logic!!!<span id='postcolor'> I am quite sure clients are not sent waypoints and other static objects all the time. I will check if there is some specific problem with sound triggers (I do not think so, but still, I will check it). Share this post Link to post Share on other sites
hoz 0 Posted April 5, 2002 Is there a list of things that aren't not transmitted during MP games? I often find that you try something out in the editor in preview mode and works great but when you export to MP it doesn't always happen the same way as it did in preview mode. I mostly like to make Coop missions rather then play the CTF type games. Hoz Share this post Link to post Share on other sites