wolffy.au 9 Posted December 27, 2009 (edited) Download: http://creobellum.org/node/108 Around 24hrs ago, reconnaissance patrols successfully secured data from a UAV providing enough evidence for the UN to grant us occupation of Takistan on the grounds of genocide and warcrimes. A small Forward Operating Base (FOB) has been established near the village Bastam. Our objectives for today, are to scout and secure a Main Supply Route (MSR) leading from the FOB, south along the main road, cutting off through the valley east to finish south-east of Anar, north of Loy Manara airfield. Loy Manara will be used as a FOB during the assault which is critical to future operations and to offload supplies. The MSR is to be used to transport troops and supplies to Loy Manara for the forthcoming assault. The enemy know we want that airfield and so expect some heavy defences along the proposed MSR. Defenses, squads sizes, motor patrols and weather are randomised in this mission to play out differently everytime. Enjoy! Mission concept by Williepete & Delta 51 Mission design by Wolffy.au Addons: Operation Arrowhead - None Thanks to: Briefing text by Delta 51 The ever willing mission testers from cB and AEF Random Group Spawn code by Odin Team Status Dialog by Dr Eyeball CEP Unit Caching by Myke CreateComposition by ArmaTec Weapons on Respawn/Splash Screen by Xeno Improved taskDefend and taskPatrol by Binesi On-the-fly GFX Changer by Deadfast Missions Conditions Selector - F2 MP Framework Simple Vehicle Respawn Script by Tophe of Östgöta Ops Improved AI Driving by Sakura Chan Random Group Generation, JIP Briefing, Player weapon loadout and Hide Bodies found at http://creoBellum.org Visit Combat Team Bravo at http://www.aef-hq.com.au Change Log: Version 1.3 - Added: cB splash screen - Added: Initialisation delays on most scripts - Added: Increased loop wait times to improve performance - Added: Flagpole hint at start - Added: Searchlights for night missions - Fixed: Minor JIP Briefing bugs - Fixed: Weapon double-up in loadout - Fixed: JIP Time Sync issue - Fixed: Respawn aerial patrol if disabled - Changed: IR Strobes to IR Chemlights - Changed: Updated Norrin's Revive - Changed: Updated all creoBellum scripts - Changed: Update CEP AI unit caching script - Changed: All random squads using multi-faction crb_randomGroup - Changed: Decreased the number of AI units to improve performance - Removed: Fog options from weather (by popular demand) - Removed: ALICE module Version 1.0 - Initial Release Edited August 20, 2010 by Wolffy.au Share this post Link to post Share on other sites
Reimann 10 Posted December 27, 2009 The Australian Government have deployed troops in the area with the task of securing the docks of Berenzino Harbour to receive supplies and further establish U.N. forces. Does this use an Aus army add-on, or is it still marine cam and weapons and so on? Share this post Link to post Share on other sites
Binkowski 26 Posted December 27, 2009 Looks in-depth and realistic. I'm going to give this one a go! Share this post Link to post Share on other sites
wolffy.au 9 Posted December 27, 2009 Does this use an Aus army add-on, or is it still marine cam and weapons and so on? I will make another version with Australian Army skins - but this one is vanilla ACE. Share this post Link to post Share on other sites
xeno 234 Posted December 29, 2009 Op. Crystal Breach 1.0 is now also available via the SIX-Updater when updating ACE. You can find it in @ACE\mpmissions Xeno Share this post Link to post Share on other sites
wolffy.au 9 Posted December 29, 2009 Thanks again Xeno - much appreciated! Share this post Link to post Share on other sites
Delta 51 10 Posted January 8, 2010 (edited) http://forums.bistudio.com/showthread.php?t=89715&highlight=golden+retriever t'is the mission prior don't forget to drop by creoBellum.org to post your thoughts or opinions, great place to share mission ideas and scripts. Edited January 8, 2010 by Delta 51 Share this post Link to post Share on other sites
cross 1 Posted January 8, 2010 Two suggestions; 1) Please update the mission to latest Revive script when it gets released (hopefully will solve a bug re weapons) 2) Please add the respawn at base button to revive screen ... to appear say after 300 seconds. nice mission.. GJ Cross Share this post Link to post Share on other sites
wolffy.au 9 Posted August 20, 2010 Moved to Takistan! Same concept but I've tried to keep it not so server CPU intensive. Let me know how it plays out. Share this post Link to post Share on other sites