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Sniper26

Server not showing up?

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Hey guys, i've been running an ACE2 mod server since yesterday, it worked perfect, had about 30 people in it last night, but now that I updated it, it doesn't show up in the list or if I try to connect remote.

Here are what my configs say:

server.cfg
//
// server.cfg
//
// comments are written with "//" in front of them.



// GLOBAL SETTINGS
hostname="187ciclan.com ACE2 Newest Version Regular"; // The name of the server that shall be displayed in the public server list
password=""; // Password for joining, eg connecting to the server
passwordAdmin=""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP="arma2pc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[]={
"", "", "", 
"Welcome to another great server by 187ci Clan",
"",
"http://www.187ciclan.com",
"",
"",
"Join up! Our Ventrilo address is: vent.187ciclan.com port 6718",
"",
"",
"187ci Clan has tons of members and is a multi-game community!",
"",
"",
"Check out our Forums @ www.187ciclan.com"
};
motdInterval=5; // Time interval (in seconds) between each message



// JOINING RULES
checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
"HWTL\dta\data3d.pbo",
"dta\data3d.pbo"
};
maxPlayers=40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server.



// VOTING
voteMissionPlayers=1;  // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective



// INGAME SETTINGS
disableVoN=1; // If set to 1, Voice over Net will not be available
vonCodecQuality=0; // Quality from 1 to 10
persistent=1; // If 1, missions still run on even after the last player disconnected.



// SCRIPTING ISSUES
onUserConnected=""; // self-explaining
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";


// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
//onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
//BattlEye=1; //Server to use BattlEye system

// MISSIONS CYCLE (see below)
class Missions {
};

MinBandwidth=15000000;
MaxBandwidth=100000000;
MaxMsgSend=1024;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=64;
MinErrorToSend=0.0025;
MaxCustomFileSize=0;

Than here is my server.ArmA2Profile

version=1;
difficulty="regular";
class Difficulties
{

class recruit
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=1;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=1;
		ClockIndicator=1;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		UnlimitedSaves=1;
		DeathMessages=1;
		NetStats=1;
		VonID=1;
	};
	skillFriendly=0.34999999;
	skillEnemy=0.34999999;
	precisionFriendly=0.20;
	precisionEnemy=0.20;
};

class regular
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=1;
		ClockIndicator=1;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		UnlimitedSaves=1;
		DeathMessages=1;
		NetStats=1;
		VonID=1;
	};
	skillFriendly=0.39999999;
	skillEnemy=0.39999999;
	precisionFriendly=0.25;
	precisionEnemy=0.25;
};
class veteran
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=1;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		UnlimitedSaves=1;
		DeathMessages=1;
		NetStats=1;
		VonID=1;
	};
	skillFriendly=0.44999999;
	skillEnemy=0.44999999;
	precisionFriendly=0.25;
	precisionEnemy=0.25;
};
	class expert
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=1;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		UnlimitedSaves=1;
		DeathMessages=0;
		NetStats=0;
		VonID=1;
	};
	skillFriendly=0.54999999;
	skillEnemy=0.54999999;
	precisionFriendly=0.35;
	precisionEnemy=0.35;
};
};
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
soundEnableEAX=1;
soundEnableHW=0;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=5;
volumeFX=5;
volumeSpeech=5;

And Finally, My command line:

-mod=@ace;@acex;@cba -config=server.cfg -name=host -config=server.cfg -port=2302 -profiles=(Don't need to show this) -name=server -maxplayers=40

Anyone know why it isn't showing up in the list?

Thanks.

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Two suggestions (but may not be the issue).

Put @cba before @ace and @acex

You name two -name= and -config= in your startup line.

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Jman;1525381']Two suggestions (but may not be the issue).

Put @cba before @ace and @acex

You name two -name= and -config= in your startup line.

I changed my Command Line to go @cba;@ace;@acex, and made it so only one name is showing in the config, still it doesn't show up in the public list within ArmA 2, not sure why. I guess i'll just reinstall the entire server and all of ace to see if it will fix it. If anyone else has some suggestions, they would be greatly appreciated.

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I copied your server.cfg and your command line to my server shortcut, exactly as you have it, into my little test server. Everything showed up fine...

I didn't see a problem (as [KH]Jman said though, you could clean up your command line a little).

Sorry I don't have more input, it worked as you have it for me.

Good luck though.

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MinBandwidth=15000000;

MaxBandwidth=100000000;

MaxMsgSend=1024;

MaxSizeGuaranteed=1024;

MaxSizeNonguaranteed=64;

MinErrorToSend=0.0025;

MaxCustomFileSize=0;

these are must be in arma2.cfg not in server.cfg ,this doesnt make any problem but these are not belong to that file.

this an working commandline,

-config=server.cfg -port=2300 -mod=@CBA;@ACE;@ACEX -profiles=arma2tr -name=arma2tr -cfg=arma2.cfg

if you read this.would be better.

http://www.kellys-heroes.eu/files/tutorials/dedicated/

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I've done everything you guys have stated, but it seems that the server is working PERFECT, it just Doesn't show up in game, even through remote... odd.

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Try taking out the reporting line

reportingIP="arma2pc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers

put // in front of line matey...

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Try taking out the reporting line

put // in front of line matey...

I tried that and it didn't work, but that seems to be that it would than become a private match. but I did try it and it didn't work. Anything else? With this new ACE Update (198) It did it again, i've reuploaded everything again and it works, but when i update it doesn't show up in the list.... I know all my configs are correct, i know my command line is correct, why wouldn't it be showing up in the master list?

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