terox 316 Posted April 13, 2012 {alive _x} count playableUnits == {captive _x} count playableUnits; Thanks m8 Share this post Link to post Share on other sites
pd3 25 Posted April 22, 2012 (edited) I've recently discovered this script, and it sounds great, with the exception that the declarations to define players other than medics doesn't seem to work at all. In fact it seems like you can't even declare named slots which will work either. This is a really cool script but its positively useless to me if I have to be a medic for it to work. I noticed other players having trouble as well, although for some reason the script modification in the previous page did not work for me. Can anyone offer some insight? -EDIT- Never mind, I seem to have missed the fact that those have already been defined at the bottom of the file after the giant wall of text explaining it. Basically I was reposting the exemption declaration twice, and thus it wasn't working. This is really a fantastic script, its small, low resource consumption, and very much needed for co-op missions. Edited April 22, 2012 by Pd3 Share this post Link to post Share on other sites
lordprimate 159 Posted April 22, 2012 (edited) GREAT SCRIPT .. Love it Once i changed the iskindOf I could get eveyone to revive.. HOWEVER... in MP missions with version 2.0 these still happen!: 1) the marker is not deleted if a player disconnects when he is dead/waiting for revive..(happens every mp mission i host). 2) your unit can be killed again after you are killed the first time and waiting for revive..(happens every mp mission i host). 3) your unit is unconscious but not damaged? you should be bloody and beat up... ( realizm?) I am using vanilla arma 2 Free patch 1.11.. Edited April 22, 2012 by Lordprimate Share this post Link to post Share on other sites
pd3 25 Posted April 23, 2012 Does anyone know how you would incorporate into onkilled.sqs a looping sound file to play when somebody has been incapacitated? Either a music file or sound effect, not unlike what happens in Army of two? Share this post Link to post Share on other sites
XenonIV 10 Posted January 27, 2014 i keep getting this when i get killed "Missing r3f_rev_dlg_attente_reanimaton" and i cant revive, only drag. im using Arma 2 Share this post Link to post Share on other sites