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jasonnoguchi

Anyone here can complete missions without save?

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lol yesterday i lost "Razor Two" mission cause i accidantly made right click on scarlet while sitting in a HMMWV. (accidantly assigned him as target for my gunner)

My gunner killed him immediatly :/

on normal circumstances i would say "wow nice reaction" but so i just facepalmed...

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lol yesterday i lost "Razor Two" mission cause i accidantly made right click on scarlet while sitting in a HMMWV. (accidantly assigned him as target for my gunner)

My gunner killed him immediatly :/

on normal circumstances i would say "wow nice reaction" but so i just facepalmed...

I had this happen quite far in the Manhattan mission... Havent bothered to play that mission again since, gathering the motivation to start from scratch after such a stupid mistake.

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Saves are for punks!

J/K :p

Don't know about no saves but me own personal rule is to only play with 1 (Vet or Expert). Missions just aren't as memorable with the option to save wherever/however you want. "After Montignac", the best great escape mission ever made was a great example of "where do I want to use that save" and I still remember that hair raising trek, trying to time my sprints between foot and armour patrols and maybe get that red car :D

With saves, it would have been long forgotten.

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^... hey I must agree with you on the memorable part but its just that ArmA2 missions are EXTREMELY long and sooo many places can screw up. :( In fact, a single mission in ArmA2 is akin to an entire campaign in some other older games. With the recent save-resume CTD bug that I am getting with the new beta, I am coming to appreciate the realism and increased tactical considerations that I am forced to make when playing because I know I won't have a second chance. :(

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If it wasn't for the whole "one man down = mission over, pack your shit and gtfo/end of zeh world" then I would use less saves.

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^... you are right. Not being allowed to lose a single man while taking on entire bases isn't too realistic :(

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If it wasn't for the whole "one man down = mission over, pack your shit and gtfo/end of zeh world" then I would use less saves.

Good point. Don't like that feature very much either. I think that if AI skills played out more accurately, that when you lose a 'named' player, you would be able to reinforce him with a less skilled no-named unit rather than lose the mission/campaign.

Edited by froggyluv
horrid grammar!

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