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Relemar

popping smoke on mission start

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i want there to be some green smoke on the map when the mission starts (im doing an air support mission) can anyone help out, thanks

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If I got you right then,

Place a marker on where the smoke should be.

Then just place a trigger on the start / in the range of the target.

and then in the on activation line of it

"SmokeShellGreen" createVehicle (getMarkerPos "Markername");

Edited by Joshii

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I'm a little new to scripting, anyway i can't figure out why this isn't working. I've been trying to use this line in the on act: "SmokeShellGreen" createVehicle (getMarkerPos "Sniper team 6"); which is the name of my marker, but i just get

"type object, expected nothing"

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Well i tried that, it went through without bugging me to change anything, but still no green smoke.

EDIT: ok fixed it, the marker was called six not 6

Edited by FEFE22
not having to post again

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Ok.... how about a trigger that pops green smoke when the trigger area is clear of oppfor and red smoke when oppfor is in trigger area.

I can't seem to get my head around how to do an "else" which is what I think needs to be done here.

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