Cougs 10 Posted August 17, 2010 An OA scope & ballistics bundle would be awesome. :) Share this post Link to post Share on other sites
domokun 515 Posted March 14, 2011 Is this mod compatible with OA? Share this post Link to post Share on other sites
fincuan 0 Posted March 14, 2011 (edited) It might or might not be. At least you won't break anything by trying. You won't probably see any changes in the weapons OA introduces, but technically it should still work for stock Arma2 weapons. I already have an OA version practically ready for release, except for a problem with illuminated reticles. See more here. Once that gets solved I can push out a new scopes-pack in a matter of hours. Edited March 14, 2011 by Fincuan Share this post Link to post Share on other sites
xxbbcc 6 Posted March 19, 2011 I'm really looking forward to that! Thanks for your work - this is a must-have addon. Share this post Link to post Share on other sites
fincuan 0 Posted March 21, 2011 A small update: the illumination problem still remains, but at least I finally managed to create front focal plane reticles(reticle remains at a constant size compared to target when zoom changes) that actually work. It's done via scripting and fsms, so this also opens up a solution to the illumination problem(just swap the whole texture when it gets dark/light) and adds the possibility to implement recoil effects that shift the reticle momentarily away from the center of the screen. Share this post Link to post Share on other sites
domokun 515 Posted March 22, 2011 Brilliant! Really looking forward to this as I really miss it when compared with A2. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 22, 2011 Sounds brillio, bud. :) Share this post Link to post Share on other sites
das attorney 858 Posted March 22, 2011 A small update: the illumination problem still remains, but at least I finally managed to create front focal plane reticles(reticle remains at a constant size compared to target when zoom changes) that actually work. It's done via scripting and fsms, so this also opens up a solution to the illumination problem(just swap the whole texture when it gets dark/light) and adds the possibility to implement recoil effects that shift the reticle momentarily away from the center of the screen. Good work on this Finucan. I was checking into this recently but my knowledge of FSM's is very limited, so tried to do it all with just scripting, which was very messy and didn't work too well with a massive overhead. Be very interested to check out your results. Best of luck fella :) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted March 22, 2011 1FP reticles sound mega. It was something that I would have loved to have had on the L115A3 we did; instead of having to castrate the zoom levels to fit the full scope reticle properly because of the default 2FP support we have in ArmA. Share this post Link to post Share on other sites