jasonnoguchi 11 Posted December 1, 2009 When sifting through my game config, I noticed that there is an AI skill and an AI accuracy. Accuracy is self explanatory but what does a higher skill do? Share this post Link to post Share on other sites
rellikki 7 Posted December 1, 2009 Higher skill gives AI better vision, faster aiming and much more. See this mission editing command for reference. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 1, 2009 Thanks for the response. :) Share this post Link to post Share on other sites
arthur666 10 Posted December 1, 2009 Anyone know definitevly if setting Super AI to Enabled changes both to full, or just skill? Share this post Link to post Share on other sites
jw custom 56 Posted December 1, 2009 Higher skill gives AI better vision, faster aiming and much more. See this mission editing command for reference. Too bad they don't seem to do much difference, atleast the commands i have experimentet with: # aimingAccuracy # aimingShake # aimingSpeed # courage Was trying to make firefights a little more interesting, setting these to 0.1 didn't really make any difference that i noticed. AI are still extremely accurate and got tons of courage as they keep standing in the open while bullets whizzles around them. I suppose these setSkill types should be affected by the unit skill slider in the editor aswell, well i don't see much difference if any having that on minimum or maximum :( Share this post Link to post Share on other sites
fabrizio_t 58 Posted December 1, 2009 (edited) Too bad they don't seem to do much difference, atleast the commands i have experimentet with:# aimingAccuracy # aimingShake # aimingSpeed # courage Was trying to make firefights a little more interesting, setting these to 0.1 didn't really make any difference that i noticed. AI are still extremely accurate and got tons of courage as they keep standing in the open while bullets whizzles around them. I suppose these setSkill types should be affected by the unit skill slider in the editor aswell, well i don't see much difference if any having that on minimum or maximum :( Right ;), here you go: http://dev-heaven.net/issues/show/4483 Hope BIS will solve this problem soon. EDIT: tweaking amingShake does show some differences: if you lower it too much units won't be even able to take shots. Changing other params has indeed very little effect. Edited December 1, 2009 by fabrizio_T Share this post Link to post Share on other sites
jw custom 56 Posted December 1, 2009 here you go: http://dev-heaven.net/issues/show/4483 I am aware there's a ticket on the problem just giving it some puclicity now we are on the subject :p EDIT: tweaking amingShake does show some differences: if you lower it too much units won't be even able to take shots. I set aimingShake to 0.1 and didn't notice any change, how low did you set it? Share this post Link to post Share on other sites
fabrizio_t 58 Posted December 1, 2009 (edited) I am aware there's a ticket on the problem just giving it some puclicity now we are on the subject :pI set aimingShake to 0.1 and didn't notice any change, how low did you set it? 0.1 is obviously low enough to notice a big difference :confused: What are your arma2Profile difficulty/accuracy settings and which version of the game are you running? I did my tests on old version 1.03 some time ago, by simply using the notorious setSkill Array command. Tested accuracy through a custom AI target range, by measuring the average of target hits per session (+ the average of time taken per shot). Edited December 1, 2009 by fabrizio_T Share this post Link to post Share on other sites
jw custom 56 Posted December 1, 2009 0.1 is obviously low enough to notice a big difference :confused:What are your arma2Profile diffiulty/accuracy settings and which version of the game are you running? I did my tests on old version 1.03 some time ago, by simply using the notorious setSkill Array command. I'm using latest beta. I used the setSkill from a script, i thought this would override the settings in my profile :confused: My profile values are: skillEnemy=0.69999999; precisionEnemy=0.69999999; Share this post Link to post Share on other sites
fabrizio_t 58 Posted December 1, 2009 (edited) Ok, i'll run again the test with latest build, thanks for the info. I really don't know whether the values in arma2profile are supposed to override or multiply setSkill settings. Worth checking it out. EDIT: Speculation: i bet values in arma2profile act probably as a "global" multiplier, since you can tweak them through the ingame difficulty options sliders. What's the point of having such difficulty sliders if they're not multiplying the skills originally set by the mission editor? Edited December 1, 2009 by fabrizio_T ortography :( Share this post Link to post Share on other sites