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jasonnoguchi

Skill & Accuracy

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When sifting through my game config, I noticed that there is an AI skill and an AI accuracy. Accuracy is self explanatory but what does a higher skill do?

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Anyone know definitevly if setting Super AI to Enabled changes both to full, or just skill?

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Higher skill gives AI better vision, faster aiming and much more. See this mission editing command for reference.

Too bad they don't seem to do much difference, atleast the commands i have experimentet with:

# aimingAccuracy

# aimingShake

# aimingSpeed

# courage

Was trying to make firefights a little more interesting, setting these to 0.1 didn't really make any difference that i noticed. AI are still extremely accurate and got tons of courage as they keep standing in the open while bullets whizzles around them.

I suppose these setSkill types should be affected by the unit skill slider in the editor aswell, well i don't see much difference if any having that on minimum or maximum :(

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Too bad they don't seem to do much difference, atleast the commands i have experimentet with:

# aimingAccuracy

# aimingShake

# aimingSpeed

# courage

Was trying to make firefights a little more interesting, setting these to 0.1 didn't really make any difference that i noticed. AI are still extremely accurate and got tons of courage as they keep standing in the open while bullets whizzles around them.

I suppose these setSkill types should be affected by the unit skill slider in the editor aswell, well i don't see much difference if any having that on minimum or maximum :(

Right ;),

here you go:

http://dev-heaven.net/issues/show/4483

Hope BIS will solve this problem soon.

EDIT: tweaking amingShake does show some differences: if you lower it too much units won't be even able to take shots. Changing other params has indeed very little effect.

Edited by fabrizio_T

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I am aware there's a ticket on the problem just giving it some puclicity now we are on the subject :p

EDIT: tweaking amingShake does show some differences: if you lower it too much units won't be even able to take shots.

I set aimingShake to 0.1 and didn't notice any change, how low did you set it?

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I am aware there's a ticket on the problem just giving it some puclicity now we are on the subject :p

I set aimingShake to 0.1 and didn't notice any change, how low did you set it?

0.1 is obviously low enough to notice a big difference :confused:

What are your arma2Profile difficulty/accuracy settings and which version of the game are you running?

I did my tests on old version 1.03 some time ago, by simply using the notorious setSkill Array command.

Tested accuracy through a custom AI target range, by measuring the average of target hits per session (+ the average of time taken per shot).

Edited by fabrizio_T

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0.1 is obviously low enough to notice a big difference :confused:

What are your arma2Profile diffiulty/accuracy settings and which version of the game are you running?

I did my tests on old version 1.03 some time ago, by simply using the notorious setSkill Array command.

I'm using latest beta. I used the setSkill from a script, i thought this would override the settings in my profile :confused:

My profile values are:

skillEnemy=0.69999999;

precisionEnemy=0.69999999;

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Ok, i'll run again the test with latest build, thanks for the info.

I really don't know whether the values in arma2profile are supposed to override or multiply setSkill settings.

Worth checking it out.

EDIT:

Speculation: i bet values in arma2profile act probably as a "global" multiplier, since you can tweak them through the ingame difficulty options sliders. What's the point of having such difficulty sliders if they're not multiplying the skills originally set by the mission editor?

Edited by fabrizio_T
ortography :(

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