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icebreakr

Updating config instead of binarizing whole thing again?

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What would be the fastest utility to update config.bin in already binarized and packed pbo? I usually have to tweak couple of things and waiting for 15 minutes for one changed line of code is a bit too much.

What utility do you recommend to "update" .bin file in pbo with new version?

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What would be the fastest utility to update config.bin in already binarized and packed pbo? I usually have to tweak couple of things and waiting for 15 minutes for one changed line of code is a bit too much.

Well this is not an proper answer to your question technically... but

How about making your island config separate from the main data (wrp + textures) during development?

For example I have

vte_iadrang.pbo <- wrp + textures.

vte_iadrang_cfg.pbo <- config.cpp only.

I even let them go to the release like that. I recall WGL and currently ACE is done like that too. If you do not like this method for release, then do your developing with it (fast) and when the final release is ready, then drop in the config.cpp into the main data pbo.

Just a thought :)

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Great, never tried that before. So I can compile/binarize even without config.hpp file? Thank you!

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You can use rapify from mikero for configs.

Split config from the wrp/textures to separate addons yes.

Only requirement is class name of the world = wrp name.

Thats unrelated though. :D

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If you untick the "clear temp folder" in BinPBO I would have thought it would only take a minute at best.

Certainly works for me.

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Thats the problem, my binpbo process takes the same if I tick this field or not :/

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hmmmm ... thats odd.

Sure, first time you do it, yes, it takes the normal time, but if you only touch 1 file (like config.cpp) and then press Pack again, it should take far less time.

Where the temp file? (I have P:\_BinTemp ) Is there a copy there?

What Windows OS ?

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WRP files take a long time to binarize with many objects. At least here.

Nothing can be done from our experience.

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