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Is it possible to disable the HUD in aircraft...?

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Is it possible to only display the actual cockpit instead of the radar, the fuel/weapons gage/hull indicator & Fuel/speed indicator? In other words how do I turn this shit off lol? I've searched through all the threads & even tried some script commands none of which seem to work. any help would be great, thanks.

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Ty for the response walker,I tried that but I keep gettin an error associated with it, I believe I am entering the code wrong is there any thing else that needs to go in other than "showHUD false" ?

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nope didnt work I keep getting the same error:

line 0: '.ShowHUD': 'F' encountered instead of '='

resulting in crash to desktop.

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Yeah that seems to work, it cleared everything but the aircraft's Compas. thanks

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one would think the compass is part of the HUD...?

maybe move this thread to Editing-mission scripting...;)

a before and after screenshot here for reference :)

hud1.jpg

hud2.jpg

Edited by [DirTyDeeDs]-Ziggy-

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It works from description .ext but not config.cpp or config.bin. Any idea why? I also have showHUD false; in one of my scripts that turns off all the huds except for vehicles and the units ammo hud. There doesn't seem to be any way for this command to be effective unless it is in description.ext. What gives?

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Is it possible to only display the actual cockpit instead of the radar, the fuel/weapons gage/hull indicator & Fuel/speed indicator? In other words how do I turn this shit off lol? I've searched through all the threads & even tried some script commands none of which seem to work. any help would be great, thanks.

Well the radar and compass is a function of the config.cpp specifically:

 [/font][/color]
[color=black][font=Verdana]  gunnerCanSee = 2+4+8+16[/font][/color]
[color=black][font=Verdana]  driverCanSee = 2+8+16; [/font][/color]
[color=black][font=Verdana]

The numbers mean:

1=Radar

2=Eye

4= Optics

8= Ear

16= Compass

32=Peripheral vision

The rest is also in the config.

 [/font][/color]
[font=Times New Roman]            hideUnitInfo =         false;// default[/font]
[color=black][font=Verdana]

 [/font][/color]
[font=Times New Roman]            hideUnitInfo =         true;// panel hidden.[/font]
[color=black][font=Verdana]

More info at:

http://community.bistudio.com/wiki/CfgVehicles_Config_Reference

Edited by RKSL-Rock

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In general I think it would be nice to select which HUD elements you want to have activated while playing the game in the certain situations.

HUD GUI customization

Planes

Vehicles

Infantry

that would be a nice addition in patch 1.06

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In general I think it would be nice to select which HUD elements you want to have activated while playing the game in the certain situations.

HUD GUI customization

Planes

Vehicles

Infantry

that would be a nice addition in patch 1.06

Agreed. I'd like to be able to remove it from my cockpit views (since aircraft have a true working HUD), but still allow it for infantry play (to monitor AI) and vehicles (where there is no true working HUD system).

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Well the radar and compass is a function of the config.cpp specifically:

 [/font][/color]
[color=black][font=Verdana]  gunnerCanSee = 2+4+8+16[/font][/color]
[color=black][font=Verdana]  driverCanSee = 2+8+16; [/font][/color]
[color=black][font=Verdana]

The numbers mean:

1=Radar

2=Eye

4= Optics

8= Ear

16= Compass

32=Peripheral vision

The rest is also in the config.

 [/font][/color]
[font=Times New Roman]            hideUnitInfo =         false;// default[/font]
[color=black][font=Verdana]

 [/font][/color]
[font=Times New Roman]            hideUnitInfo =         true;// panel hidden.[/font]
[color=black][font=Verdana]

More info at:

http://community.bistudio.com/wiki/CfgVehicles_Config_Reference

*******************************************************

hi i'm new....i have a stupid question :j::j:....Where is the CONFIG.cpp file...bye

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*******************************************************

hi i'm new....i have a stupid question :j::j:....Where is the CONFIG.cpp file...bye

its in the pbo file. In its binarised format it will be called config.bin.

To read and edit it you will need to use unRap or similar to convert it to something readable.

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