Drew 10 Posted November 20, 2009 Is it possible to only display the actual cockpit instead of the radar, the fuel/weapons gage/hull indicator & Fuel/speed indicator? In other words how do I turn this shit off lol? I've searched through all the threads & even tried some script commands none of which seem to work. any help would be great, thanks. Share this post Link to post Share on other sites
Drew 10 Posted November 20, 2009 I guess noone knows?? Share this post Link to post Share on other sites
solidsnake2384 10 Posted November 21, 2009 guess not.....sry -_- Share this post Link to post Share on other sites
walker 0 Posted November 21, 2009 Hi all We have a wiki that may help http://community.bistudio.com/wiki/showHUD "showHUD false" in Description.ext? Kind Regards walker Share this post Link to post Share on other sites
Drew 10 Posted November 21, 2009 Ty for the response walker,I tried that but I keep gettin an error associated with it, I believe I am entering the code wrong is there any thing else that needs to go in other than "showHUD false" ? Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 21, 2009 maybe showHUD false; ? Share this post Link to post Share on other sites
Drew 10 Posted November 21, 2009 nope didnt work I keep getting the same error: line 0: '.ShowHUD': 'F' encountered instead of '=' resulting in crash to desktop. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 21, 2009 (edited) try showHUD = false; Edited November 21, 2009 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
Drew 10 Posted November 21, 2009 Yeah that seems to work, it cleared everything but the aircraft's Compas. thanks Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 21, 2009 (edited) one would think the compass is part of the HUD...? maybe move this thread to Editing-mission scripting...;) a before and after screenshot here for reference :) Edited November 21, 2009 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 21, 2009 is that instruction box part of mando missle? that is annoying to look at. does it fade? Share this post Link to post Share on other sites
Grizzle 0 Posted February 23, 2010 It works from description .ext but not config.cpp or config.bin. Any idea why? I also have showHUD false; in one of my scripts that turns off all the huds except for vehicles and the units ammo hud. There doesn't seem to be any way for this command to be effective unless it is in description.ext. What gives? Share this post Link to post Share on other sites
rksl-rock 1300 Posted February 23, 2010 (edited) Is it possible to only display the actual cockpit instead of the radar, the fuel/weapons gage/hull indicator & Fuel/speed indicator? In other words how do I turn this shit off lol? I've searched through all the threads & even tried some script commands none of which seem to work. any help would be great, thanks. Well the radar and compass is a function of the config.cpp specifically: [/font][/color] [color=black][font=Verdana] gunnerCanSee = 2+4+8+16[/font][/color] [color=black][font=Verdana] driverCanSee = 2+8+16; [/font][/color] [color=black][font=Verdana] The numbers mean: 1=Radar 2=Eye 4= Optics 8= Ear 16= Compass 32=Peripheral vision The rest is also in the config. [/font][/color] [font=Times New Roman] hideUnitInfo = false;// default[/font] [color=black][font=Verdana] [/font][/color] [font=Times New Roman] hideUnitInfo = true;// panel hidden.[/font] [color=black][font=Verdana] More info at: http://community.bistudio.com/wiki/CfgVehicles_Config_Reference Edited February 23, 2010 by RKSL-Rock Share this post Link to post Share on other sites
Flash Thunder 10 Posted February 23, 2010 In general I think it would be nice to select which HUD elements you want to have activated while playing the game in the certain situations. HUD GUI customization Planes Vehicles Infantry that would be a nice addition in patch 1.06 Share this post Link to post Share on other sites
Thirdup 0 Posted February 23, 2010 In general I think it would be nice to select which HUD elements you want to have activated while playing the game in the certain situations.HUD GUI customization Planes Vehicles Infantry that would be a nice addition in patch 1.06 Agreed. I'd like to be able to remove it from my cockpit views (since aircraft have a true working HUD), but still allow it for infantry play (to monitor AI) and vehicles (where there is no true working HUD system). Share this post Link to post Share on other sites
An Fiach 10 Posted February 24, 2010 Simply having a toggle key to turn it on/off would be nice. Share this post Link to post Share on other sites
116 10 Posted April 12, 2010 Well the radar and compass is a function of the config.cpp specifically: [/font][/color] [color=black][font=Verdana] gunnerCanSee = 2+4+8+16[/font][/color] [color=black][font=Verdana] driverCanSee = 2+8+16; [/font][/color] [color=black][font=Verdana] The numbers mean: 1=Radar 2=Eye 4= Optics 8= Ear 16= Compass 32=Peripheral vision The rest is also in the config. [/font][/color] [font=Times New Roman] hideUnitInfo = false;// default[/font] [color=black][font=Verdana] [/font][/color] [font=Times New Roman] hideUnitInfo = true;// panel hidden.[/font] [color=black][font=Verdana] More info at: http://community.bistudio.com/wiki/CfgVehicles_Config_Reference ******************************************************* hi i'm new....i have a stupid question :j::j:....Where is the CONFIG.cpp file...bye Share this post Link to post Share on other sites
rksl-rock 1300 Posted April 18, 2010 *******************************************************hi i'm new....i have a stupid question :j::j:....Where is the CONFIG.cpp file...bye its in the pbo file. In its binarised format it will be called config.bin. To read and edit it you will need to use unRap or similar to convert it to something readable. Share this post Link to post Share on other sites