.kju 3245 Posted November 3, 2009 ArmA II is a tactical shooter and the spiritual and true successor to the legendary Operation Flashpoint. The series is backed by a small, but very strong and competitive community created content driven scene. The ArmA II section's aim is to provide the best the game can offer and provide teams with an organized environment to compete in various game modes. ArmA II Advance and Secure Ladder Today we open our first Advance and Secure ladder and teams are welcome to join from today. The AAS game mode may be familiar from Joint Operations and offers a wide variety of scenarios for both tactical and very intense combat! ArmA II Advance and Secure - Rules - Join! As clanleader you can join the ladders here. For questions and information, please visit us in #clanbase.arma2 or in the forums. Be sure to read the ClanBase FAQ. More information To read more about ArmA II at ClanBase, or to find out what other game modes might find their way to ClanBase ladders/cups and how you can help to out, follow the link to the external introduction page and ArmA II wiki. Let's get it on! Best Regards kju ArmA II Game supervisor ---------- Post added at 13:20 ---------- Previous post was at 13:16 ---------- Welcome to the CB ArmA II AAS ladder A place to play ArmA II organized and competitively No doubt public PvP play is not strong in ArmA II. Spontaneous team vs team play is rarely happening. The league wants to offer the community a place to meet each other and organize matches easily. See the ladder as a training ground for you and your team to evolve and enjoy! You can read more about the league concept in Why play in CB ArmA II AAS ladder - the highlights! Already in a league? No problem! Most of the time teams choose between leagues and only play in one at a time - for good reasons. You can very well play next to more leagues in the CB ArmA II AAS ladder: The mission design is streamlined to be able to play without extra preparationin various ways. Teams are meant to seamlessly join the league,take part in matches, enjoy and be successful. No start rush, no home missions, simple to complex missions, small to large, infantry to vehicle heavy missions, end result is both sides added together, new missions every week and much more! Even more the gameplay is focused on flexibility and teamplay. While this is somewhat different to other leagues, to improve these skills will help you ultimately to be more successful in more traditional leagues. The ladder easily allows you to play even only every or every second week once, enjoy variety, more intense gameplay and the world of community created content (addons, new missions and worlds). Long term project The overall planning and design is a long term approach. The ArmA II section at ClanBase will offers the PvP scene to play any game modes they are interested in. Especially this means to be ready once the full game addon Operation Arrowhead is out to provide well organized leagues from day-0. In addition an idea is to create a new standalone forum, unrelated to CB, dedicated to the PvP scene to share views and information about the game and competition. Please leave your feedback in the forum. ---------- Post added at 13:20 ---------- Previous post was at 13:20 ---------- Why play in CB ArmA II AAS ladder - the highlights! Improved AAS mission concept The ClanBase uses an adapted version to suit competitive match play best. In addition to the match mode, there is a public mode with a few changes to work best in public play. Read more in the ClanBase AAS Missions wiki. Optional client side addon pack It is allowed to use of specific client side addons to enhance the experience in various ways, like improved visuals, FPS, gameplay and atmosphere. The pack offers a wide variety of great community made addons to choose from. The Yoma Addon Sync application and a guide make the install a child's play. Read more in the ClanBase AAS Addon Pack wiki. Promoting new missions and worlds The ladder is using a mission timetable. This means teams can select from a three mission set (small/medium/large) that is different each week. The community can submit new missions easily to be part of the schedule in the coming weeks. Even more several community worlds can and are encouraged to be used for different atmosphere and gameplay. Read more on the CB AAS leagues wiki page. Regular cups as the prime competition The CB AAS league features both a ladder and regular cup events. The AAS ladder is meant for training while the cups are the real competition. Read more on the CB AAS leagues wiki page. Share this post Link to post Share on other sites
nkenny 1057 Posted November 3, 2009 Really cool! Particularly like the concept of a "ClanBase AAS Addon Pack" for fun, balanced, and sensible PvP play. -k Share this post Link to post Share on other sites
TAW_T-Bone 10 Posted November 8, 2009 Ha great Kju. Share this post Link to post Share on other sites
.kju 3245 Posted November 26, 2009 First release of CB AAS Missions (2009-11-26) The fundamental system remains the same, still the ClanBase version is heavily modified and tweaked for match play. By default the missions start with in Public mode. It is less restricted compared to the Match mode. Basically more interface helpers, more spawn shield time and respawn even for combat vehicles. Overview of the core changes: Reduced and tweaked HUD for more demanding play and less artificial helpers. In Match mode no respawn for combat vehicles. Faster empty vehicle respawn. At mission start people are at the foremost zone under control to avoid rushing. Changing classes only possible in X-Ray. No more fast rearm at crates. Possible to beam from X-ray to the zones at the rucksack stack object. Revive and healing for almost all classes to boost teamplay. Heavily reworked class system (more classes, no scoped weapons, more specialized). Thanks to community contributions there are 45 missions now available. The CB AAS missions are limited to 10on10 to promote smaller, yet more AAS servers. You can review here the detailed list of changes. CB AAS Missions 2009-11-26 are available in the filebase. Leave your feedback in the forum and enjoy! :D Share this post Link to post Share on other sites
TAW_T-Bone 10 Posted November 27, 2009 (edited) This is a total other concept then as we played them before. Specially i dislike the fact that only one flag can be attacked and defended. This will make it less fun i think and less strategic. This is probably due to the fact that you are not playing matches with large teams. We will see Kju, need to do some more reading on all other changes you made. New missions are loaded on the European TAW server. I'll get back to you on the rest. Cheers, TBone Edited November 27, 2009 by TAW_T-Bone missed a text Share this post Link to post Share on other sites
.kju 3245 Posted November 27, 2009 Specially i dislike the fact that only one flag can be attacked and defended This is not true. No changes here. You must be reading something wrong. :) Share this post Link to post Share on other sites