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DokiDoki

Playing on expert.

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After some time playing the game on easiest setting I decided this night to give it a go on expert...

What an experience. The game changes 100% for the good. Where on easiest its very easy to find out where I am, now I need to use placemarks and all to orientate. Perfect!

No more pointers telling me where the enemies are. Got to love it.

One thing: Playing on easiest gave me a lot of bad habits, I need to relearn a lot. But that I find one of the huge charms of this game, the more I learn, the deeper and more satisfying it becomes.

Best game/simulator for me by far.

ArmA II :inlove:

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I had a similar experience like yourself. Albeit I usually played on VETERAN, or sometimes modded RECRUIT to allow for multiple saves, the missions save/bug out eratically enough as it is, and went to EXPERT. A lot of fun. I love how ARMA2 is one of the games that really rewards 'fieldcraft'

Recently I've tuned 'down' to VETERAN in order to utilize the crosshairs. Most online servers play with crosshairs, and the Ironsights aren't very well implemented in ARMA2 as it is. *shrug* then again any game that isn't Infiltration for UT haven't done such a bang up job of ironsights but that is besides the point.

-k

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For good and for bad I would have to argue. When playing with humans only, I agree the higher difficulties are nice. But with AI, you have no means of asking him what he ment when he resported an enemy. You can tell him to engage him, but you still have no idea in what direction he will be running.

Also, formationDirection is still constantly screwing with me, not updating as we travel. I'm not sure what causes this to go haywire, but it happens far too frequent. Meaning "Enemy, 100m in front of us" tells me absolutely nothing.

So, for that reason alone, I'm playing on recruit with all aids turned off (except saves). That means I'll be getting those highlighted blobs ingame, which yes is a bit too magical, but better than the remaining options I've tried.

For added fun, you can drop the GPS as well :) Placing markers now becomes important. Also, dropping the radio helps on the stealth feel. Radio orders still work, and scripted messages appear to work even without it, so the only thing that happens is your AI being in directchat mode. Nowhere near as cool as OFDRs different chat modes, but still an improvement.

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Great tip, thx guys. :D

I bought the game yesterday, and I think tomorrow I have enough spare time to start playing it.

I think of going for the

I'm playing on recruit with all aids turned off (except saves)
thing.

*edit - I played the demo when it was released, but got turned away because of the receiving-bug in mp. But I read that's long been fixed by now :)

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Good point about the multiple saves, this saves quite some trouble in especially Manhattan mission. Though apart from the bugs I like the idea of having only one save slot.

On the ´Enemy in front of us´... I like the ArmA 1 system a lot more. It works very well and I have no idea why they changed it.

There is as far as I know a logic in this though but it is a very confusing one. I think the position is relative to team leader.

I might also go for my own setup of difficulty but so far I´m liking it apart from the mentioned issues.

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None of them works very well, because in both Arma1 and Arma2 formation direction breaks too often. When this happens, any relative direction is completely messed up. I.e. a wegde (A) formation may end up looking like a (>) formation, meaning that all "in front of us" or "12 o clock" is actually "right of us" or "3 o clock".

Because of this bug which just doesn't seem to go away, I would be perfectly happy with absolute bearings. Those should never get wrong.

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Yeah. I've been running the game on expert. Love it. Always have, also the map is actually map! Not a giant, oversized GPS!

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None of them works very well, because in both Arma1 and Arma2 formation direction breaks too often. When this happens, any relative direction is completely messed up. I.e. a wegde (A) formation may end up looking like a (>) formation, meaning that all "in front of us" or "12 o clock" is actually "right of us" or "3 o clock".

Because of this bug which just doesn't seem to go away, I would be perfectly happy with absolute bearings. Those should never get wrong.

Yeah, it's confusing when they say... "Enemy soldier to our Front". Then you tell them to target, and then it's 12 o'clock 3'o clock... just wish it was consistent.

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