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Chunk3ym4n

DX11 demo - Teslation

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dragon_no_tesselation_7hsq.jpg

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http://img3.abload.de/img/house_no_tesselation9h17.jpg

http://img3.abload.de/img/house_tesselation_smndzl.jpg

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I think it would be great for ArmA II or the future sequels considering how objects don't need preset LODs but dynamically change their polygons on the fly which would get the rid of zooming in to have the trees have much more foliage.

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It reminds alot of CE2's terrain tesellation, if something like this can indeed be applied to gaming it could enter it into a new revolution of visual asthetics never thought possible before.

Of course you still require a DX11 card to run this and then there is the big "if the developer includes..".. It would be nice to see BIS use this, hell it would be nice to see MANY games with such an amazing feature.

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Wasnt that a feature that was already introduced many many years ago?

So far it didnt seem to been used much, hope that changes though

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If there are no lods, does that mean the software automatically chooses how to change the polygons, or can you create a "basic" model and a "detailed" model and the engine fills in the rest?

I could see certain problems where the engine's choice of optimization creates ugly-looking structures. If they can keep that to a minimum then this is a really awesome concept. That demo was very impressive.

-Student Pilot

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That would really help with the ground and building details, but it wouldn't do much for the vegetation lod switching, which is IMHO one of the biggest visible drawback of the current engine.

BIS stayed with DX9 because DX10 was Vista Only and didn't offer substantial improvement. DX11 seems to be a real step up this time.

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ATI cars have supported some kind of Tessellation for years (Truform), since DX8 maybe. Xbox 360 supports it too. But it's hardly used, I guess because only ATI supports it.

Should have become standard with DX9, but I guess they had to hold it back so that they would have something cool to advertise as a new feature in a later DX :rolleyes:

I guess the old Truform isn't as good though.

There's a good DX11 video showing Dirt 2 using DX11, making some good use of tessellation especially with the crowd and water.

HD: http://www.gametrailers.com/video/uk-directx-dirt-2/58055

SD: http://www.gametrailers.com/video/uk-directx-dirt-2/58054

I recommend you watch the HD version if you can to get a good look at the graphics.

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ATI cars have supported some kind of Tessellation for years (Truform), since DX8 maybe. Xbox 360 supports it too. But it's hardly used, I guess because only ATI supports it.

Should have become standard with DX9, but I guess they had to hold it back so that they would have something cool to advertise as a new feature in a later DX :rolleyes:

I guess the old Truform isn't as good though.

There's a good DX11 video showing Dirt 2 using DX11, making some good use of tessellation especially with the crowd and water.

HD: http://www.gametrailers.com/video/uk-directx-dirt-2/58055

SD: http://www.gametrailers.com/video/uk-directx-dirt-2/58054

I recommend you watch the HD version if you can to get a good look at the graphics.

The GPU in the 360 is an ATI, it's the PS3 that uses an NVIDIA GPU. Oh, and considering what we see with DR, I wouldn't trust CM on the Dirt2 footage lol.

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