Vipera 10 Posted October 31, 2009 Here is what we want to see (second image) ---------- Post added at 03:17 AM ---------- Previous post was at 03:12 AM ---------- That would not solve the problem. The soldiers would still be visible if you weren't zoomed in enough to display the grass.Grass in scope is more of a visual issue, while this grass layer system addresses a gameplay issue. That is fine! It's difficult to see soldiers in a distance without scope. We just need grass for optics. Share this post Link to post Share on other sites
EddiePrice 16 Posted October 31, 2009 (edited) What about using the raised ground texture method but making it a semi-transparent texture so objects and units are still slightly concealed but not completely invisible? I know I’ve been frustrated in ArmA when an AI unit I can’t see has killed me by firing through the ground texture. If it was semi transparent however, I would’ve been able to see his muzzle flashes, smoke and movement and been able to react to it. You could also have it so over distance the texture becomes less and less transparent. Edited October 31, 2009 by SafetyCatch Share this post Link to post Share on other sites
.kju 3245 Posted October 31, 2009 So how do you believe this should work? Once you switch to optics you want a delay until the data has been loaded and rendered? Or you want LOD and texture switching after being into optics. Even more did you consider zoom in optics. Even more why make it only for optics and not for zooming in general in that case (which of course is even way harder to implement). Only because you want it, it doesnt mean it is simple to do to work good enough on the standard system. Share this post Link to post Share on other sites
Dwarden 1125 Posted October 31, 2009 the problem is not render distant grass in scope on single terrain slope ... but imagine you using optics to view several hill slopes one in 500 one in 700 one in 1000 one 1200 and one in 1500 .... all at once within scope sight area ... that's what create performance problems ... Share this post Link to post Share on other sites
Vipera 10 Posted November 1, 2009 but imagine you using optics to view several hill slopes one in 500 one in 700 one in 1000 one 1200 and one in 1500 .... all at once within scope sight area ... But density of this grass shouldn't be as high as we have it in 10m from us and density will be lower with the distance. Make grass degradation. ;-) Share this post Link to post Share on other sites