smacker1 10 Posted October 17, 2009 ...to make an AI (AT) soldier (under your command) fire on a damaged tank? I have him target the tank and open fire.. but he just stands there :confused: doesn't even pull out his AT weapon! Tank's engine is still running, and can fire, but can't move. The tanks driver, gunner and commander have bailed and been killed. Share this post Link to post Share on other sites
Malthore 10 Posted October 17, 2009 He might be out of ammo but i'm not too sure otherwise Share this post Link to post Share on other sites
Kristian 47 Posted October 17, 2009 he has no reason to obey, since tank is unmanned. Though enemy CAN recapture it, unless enemy is AI, and ArmAs AI isnt that clever. :P tell him to target it, and then 3-3 to issue "fire" command, worked for me in ArmA1 training. Share this post Link to post Share on other sites
smacker1 10 Posted October 17, 2009 problem is, mission success depends on destroying the tank. Target/fire didn't work. I tried that. I shot him in the head and took his AT gun! That worked. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 18, 2009 It would be better if you asked him to gear somewhere, and then took the launcher from there. Shooting your own men intentionally when other options are there? ;) Share this post Link to post Share on other sites
kdjac 19 Posted October 18, 2009 I have the opposite problem my team will obliterate the tank when i want to stop it and steal it. They generally just blow the crap out of it. Share this post Link to post Share on other sites
smacker1 10 Posted October 18, 2009 It would be better if you asked him to gear somewhere, and then took the launcher from there. Shooting your own men intentionally when other options are there? ;) :butbut: I didn't know you could ask him to 'gear somewhere' lol.. my bad! I changed the mission to a distroy artillery now.. I'm carrying the explosives. ---------- Post added at 03:26 PM ---------- Previous post was at 03:25 PM ---------- I have the opposite problem my team will obliterate the tank when i want to stop it and steal it.They generally just blow the crap out of it. Probably not if it's crew has bailed out. Share this post Link to post Share on other sites
Second 0 Posted October 18, 2009 It would be better if you asked him to gear somewhere, and then took the launcher from there. Shooting your own men intentionally when other options are there? ;) Your right! Shooting wastes bullets. Ramming them to death with APC is much more cost-effective solution. ;) Or forcing them to eject from fast moving car... Preferable having APC to follow your car. Sadly there no ragdoll physics or "vital organs popping out under thread"-animation :( Share this post Link to post Share on other sites
dayglow 2 Posted October 18, 2009 or use the new feature added in A2 and take over your AT guy, fire his weapon, then swap back to the squad leader? Share this post Link to post Share on other sites
Bluedog 0 Posted October 19, 2009 True that. Teamswitch is your friend. "T" key I believe. If this is in a mission you yourself have made in the editor, you will need to set any characters you wish to switch to, to 'playable'. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 19, 2009 Or enter his inventory screen through the map view, group, gear. If that is how it works, I'm not sure. Not all missions utilize team switch, which came with Arma1 btw, not Arma2 :) Share this post Link to post Share on other sites
smacker1 10 Posted October 19, 2009 All good points! yes, it's my own mission, so I now know, I need to make any vital weapon carring soldiers 'playable'. Share this post Link to post Share on other sites
fabrizio_t 58 Posted October 19, 2009 If all fails then pump enough rifle ammo into the tank and it will finally explode :) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 19, 2009 If it is a mission you plan to release, do several runs from several approaches and check that you can keep your AT guy at hold fire. If he is at fire at will, there is a big chance he will switch to that AT weapon and launch at soft targets. If there is "plenty" armor, I suggest something else than AT weapons. If armor threat is small, I suggest letting the squad leader (player) have access to an M136. Or an added player with Javelin, at least he can't fire at soft targets. Stupid workarounds for problems that shouldn't be there. Share this post Link to post Share on other sites
dayglow 2 Posted October 19, 2009 You can also team switch by selecting the guy you want, ie F4, then in the quick menu there is an option to jump to them. Once finished you can select from the quick menu to return to squad leader. Share this post Link to post Share on other sites