Jump to content
Sign in to follow this  
BeerHunter

AI targeting wondering guards with rockets (whatever class) fix.

Recommended Posts

Should be simple enough for BI to fix the problem of AI armed with rockets (whatever CLASS) switching from a perfectly good rifle to their rocket launcher to take out wondering AI guards.

A) Build an array of targets that REQUIRE a rockets.

B) Contact. Get the CLASS of the contact. Scan the array. If it's in there use the rocket otherwise use the rifle.

There...another bug fixed...:p

Share this post


Link to post
Share on other sites
Should be simple enough for BI to fix the problem of AI armed with rockets (whatever CLASS) switching from a perfectly good rifle to their rocket launcher to take out wondering AI guards.

A) Build an array of targets that REQUIRE a rockets.

B) Contact. Get the CLASS of the contact. Scan the array. If it's in there use the rocket otherwise use the rifle.

There...another bug fixed...:p

I don't really mind about this but what frustrates me is the opposite, why would the AI choose a rifle over a perfectly good rocket to take out a vehicle/tank?!?

There should be an order which is under actions so:

select unit> 6 (actions) > equip AT/AA launcher.

Share this post


Link to post
Share on other sites
why would the AI choose a rifle over a perfectly good rocket to take out a vehicle/tank?!?

Maybe because they too know that if you pump enough 7.62 rounds into an Abrhams it will eventually explode??? :p;)

Share this post


Link to post
Share on other sites

I've watched a lot from the History Channel series "Shootout" lately. I'm amazed how often RPGs are used against personell... In real life... Using light AT warheads... In some other thread I asked if light AT warheads was the real case, and apparently it was. OG7 warheads (anti personell frag) apparently wasn't common to own in Afghanistan (or wasn't as heavily exported by russia).

If you think this is unrealistic behaviour... In OFDR I had a sniper team engage and fire upon a tank platoon :)

Share this post


Link to post
Share on other sites
I've watched a lot from the History Channel series "Shootout" lately. I'm amazed how often RPGs are used against personell... In real life... Using light AT warheads... In some other thread I asked if light AT warheads was the real case, and apparently it was. OG7 warheads (anti personell frag) apparently wasn't common to own in Afghanistan (or wasn't as heavily exported by russia).

If you think this is unrealistic behaviour... In OFDR I had a sniper team engage and fire upon a tank platoon :)

yes but you don't tend to see Coalition forces use those tactics...it's mainly insurgent forces that aren't as well armed and only have a small variety of weapons they use (i.e. AK's and RPG launchers). The whole reason US soldiers bring an AT launcher is because of possible armor or fortified positions; not for a group of bad guys in a field (which is what they tend to fire at in Arma). That's what the M203/GP25 grenade launchers are for

Share this post


Link to post
Share on other sites
Should be simple enough for BI to fix the problem of AI armed with rockets (whatever CLASS) switching from a perfectly good rifle to their rocket launcher to take out wondering AI guards.

Well at least they are emulating real Battlefield2-players perfectly.

Share this post


Link to post
Share on other sites

haha lol :D

Imo it makes for variation when shit blows up around or close to your position and not only bullets flying around :)

I wish JAM pack would make a comeback for arma 2 in a original kind of way, there you could have soldiers that shoot rpg's at soldiers or vehicles or choppers/aircraft :D

Really made them blackhawk insertions alot more tense if you know you could get a hit from rpg.

Edited by Commando84

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×