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wld427

Strange RPT message

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I get a strange error when playing with my weapons in the armory.

Addon pracs_troops (entry PRACS_20Rnd_762x51) not found in the list of active addons.

Addon pracs_troops (entry PRACS_g3a4sp) not found in the list of active addons.

yet the weapons are right there in the config and they show up and work fine in game. They just seem to kick up this message.

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I get a strange error when playing with my weapons in the armory.

Addon pracs_troops (entry PRACS_20Rnd_762x51) not found in the list of active addons.

Addon pracs_troops (entry PRACS_g3a4sp) not found in the list of active addons.

yet the weapons are right there in the config and they show up and work fine in game. They just seem to kick up this message.

I have that pretty often, esp. in that 'other, expensive simulation'. Nothing I would worry about. The missions work perfectly even though that message appears in the rpt.

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Ofc is something to worry about. BAD config definition that is!

You have to define your new cfgVehicle and cfgWeapons classes as part of cfgPatches!

class CfgPatches
{
class MyTag_cfgP_Class
{
	units[] = {"MyTag_UnitName1",...,"MyTag_UnitNameX"};
	weapons[] = {"MyTag_WeaponName1",...,"MyTag_WeaponNameX"};

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Okay so just to be sure, the: "Addon <NAME> (entry <NAME>) not found in the list of active addons." error is caused by the classes being missing from cfgPatches?

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The armory parses the config for vehicles and weapons.

When objects are created, yet not correctly defined in the configs, the message appears.

Edited by kju

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kju you ar emy hero thanks!

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No worries.

Just to add some further explanation why it is important to do this right.

It is not about the rpt. Instead this can cause savegame, mp mission loading issues,

on screen "addon missing" message and break dynamic scripts reading the config for units.

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