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tractorking

Tractors Arma Missions for SP

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Hey all

I released a set of 7 missions I have been working on.

These mission were a learning process on how to use the editor.

Thanks to all who have uploaded scripts and gave assistance to me through the forums.

Feed back appreciated.

Download is availible at ARMAholics:

http://www.armaholic.com/page.php?id=7613

Tractor's Arma Mission Pack

by

Tractorking

Description:

Included are a series of basic missions for the common foot soldier.

I designed these scenarios based on real world events.

The missions range from 15 minutes to 2 hours. Some are pretty straight forward scenerios that lead you from waypoint to waypoint while others are more open ended and offer the option to extend the mission.

Content:

-TA-Rickshaw

You are to ride along in a convoy of two supply vehicles and deliver them to the ship yard depot.

The route has been reported to have heavy insurgent activity including ambushes and IED attacks.

-TA-Hinkley

Radicals have kidnapped local political leaders and are holding them at the airport and demanding a pilot to fly a helicopter to safety. Your team will attack from the main south entrance while a sniper squad attacks from the north side of the airfield.

Eliminate the hostiles and secure the hostages for transport.

-TA-Idrang

Your unit along with two other squads are being helicoptered to a forward base. Intelligence has received information of a large attack force attempting to over run the base at dawn. Defend the base from the initial attack and clear the area.

-TA-Lionel

Insurgents have moved into the train depot overnight and have interrupted UN supplies for the civilians of Chenerus. Meet up with the local militia and proceed into town to clear the depot. You have support available using radio callsign INDIA. (You have the option to play as leader, you start as a follower but you can switch units through the map menu. You must be the leader to call in support.)

-TA-Wedge

Your unit is to support an armored squad to prevent to enemy armored units from linking up. The ;arger force will be approaching from the north east while the smaller unit from the west. Let the armored units handle the initial volley's and then proceed into town and clear any left over infantry.

You have the option to use the HIGH COMMAND if you like.

-TA-Anvil

You are a Forward Air Controller tasked with destroying two targets. Link up with the medical support squad to obtain your laser designator then proceed to the village to locate and destroy a suspected weapons cache. Proceed to the primary objective, a forward operating base supplying movement intel to the enemy. Once you have located the base call in an artillery airstrike using the SECOP support.

(activate in US Support Menu 'SOM support')

Your second objective is a radar tower in Devils Castle. Locate and call in artillery /airstrike and destroy the radar site. Once completed you can end the mission by returning to HQ or assist SECOP as needed.

-TA-TinyTim

You are a Russian spetsnaz squad. The CDF have taken Russian civilians hostage and moved them to a prison camp. Liberate the prisoners and get to the lighthouse.

-TA-Mousetrap

You are in the local underground militia. A double agent is picking up his mistress for a night out.

You are to intercept the vehicle and eliminate the occupants. Destroy all evidence and hurry to the get away car and escape.You have no night vision but should be able to see with the full moon.

Installation:

Extract the .pbo file(s) to your ArmA2\Missions folder.

Known issues:

Unfortunately my briefings don't always load properly on my system.

Most of the missions have briefings included but you may notice a discrepancy here and there and the mission Anvil has no briefing as it conflicted with the USSupport scripts.

Please use the descriptions below as a basic briefing. Markers are included in mission to guide you.

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Thanks a lot, going to play these after CHestyPuller campaign.

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Are these single player missions fella? :)

Yes, they are.

Short description: Single player missions for ARMA 2

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Thanks for this, very fun and immerse. I really enjoy these!

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Any feedback??

These are my first uploads but have been rokin OFP and Arma from the start, along with other strategic sims.

I am working on either a campaign or a long, long mission and would like to hear feedback on these various scenerios to better my mission making skills...

Thanks for playing

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Il get these downloaded tomorrow chief!ive been hooked on bardosys "chesty puller" campaign up until today which ive now completed :)

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Yo Tractor,

Great missions mate, thanks heaps.

I really like the way you started Lionel in a briefing hanger at a friendly base. Any chance you could add that to some of the other missions such as Idrang and add a weapons cache so players can 'kit up' and customise their weapons loadout before heading to the AO please mate? In Idrang alos, any chance you can make it so that the other two AI controlled choppers don't take off till the players chopper does?

Thanks again mate, I really enjoy playing your mission pack.

Cheers,

Wal

I think for the next big mission/campaign build I will have a primary central base similar to Lionel(or manhatten campaign base)

I didnt mention it in the briefing but in the Idrang mission there is a weapons cache located in one of the tents. I ussually grab an rpg from there. I will try to move it or include in the briefing.

As far as the departure to Idrang. Due to the horrible AI convoy/formation flying I had to make them fly out in individual waypoints. If I make the bording and takeoff timing closer together sometimes the 2nd chopper takeoff first and collides with the first one. Also, if you board the helo too quickly you will lift off early and crash into both helos taking out the whole group. I wouldve loved to make the Idrang mission even bigger (more AI) but my PC is pretty low end. I originally started with 6 helos full of guys and narrowed it down to 3 for the most reliable insert actions by the AI.

Lionel had the most immersive starting point and I tried to make each insert diffrent(helo-parachute-boat).

Anvil had the best overall combination and was the closest to the ARMA2 stock missions.

I love the explosion in the short, Rickshaw. This is awsome with the JTF fire and smoke addon.

Love the feedback....

Edited by tractorking

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Played wedge & anvil so far, they seem good missions! although on Anvil I kept recieving sec-ops messages but as soon as I got close to the locations on the map they would radio & say it didnt matter anymore!

I liked on wedge how the Abrams tanks were engaging enemy tanks over a long distance, its the first time ive seen that in the game so was impressed,especially as the view from that ridge is pretty good!

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Hi Tractorking, i played the 4 first missions in order and i have to say they are just great. I didn't encounter bugs except in the Idrang missions where mine and an AI choppers went down without any particular reason, problem solved after a relaunch tough, and the M2 machine guners in the nests didn't looks very aware (awake??). Anyway i really enjoyed those missions, thanks a lot. Going to play Wedge right now :-)

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Played wedge & anvil so far, they seem good missions! although on Anvil I kept recieving sec-ops messages but as soon as I got close to the locations on the map they would radio & say it didnt matter anymore!

I liked on wedge how the Abrams tanks were engaging enemy tanks over a long distance, its the first time ive seen that in the game so was impressed,especially as the view from that ridge is pretty good!

You have to respond to the secops request.

Once they ask if you are availible go to the communications menu and accept the mission. If you dont respond they reassign them.

I have accepted missions from SECOPs and took too long to get there and they reassigned them.

The tank volley was sort of the whole point of Anvil. I just wanted to see some long distance, desert style tank action. You can use the High Command to control them if you like and I belive I also made the Tank Commander playable.

---------- Post added at 10:42 PM ---------- Previous post was at 09:50 PM ----------

Updated.

Fixed TinyTim dependencies, minor changes to Lionel and Idrang.

This is not yet posted, here is the direct download link.

Tractors Arma Mission Pack for SP ver1.1

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