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L00s3r

Slow motion?!

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Can I do a slow motion in my intros? I have seen It few times.. confused.gif Byt I haven't find a tutorial for it... sad.gif  HELP ME PLZ!!!

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Use the command : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">setAccTime X<span id='postcolor'>

X is the value of time you want to slow down,

1 is normal time

0 is stopped time

0.5 is slower than normal etc.

Just replace X with a number.

RED

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dont mean to be rude but 0.7 is actually normal time!

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I have done this slowmotion thing like this:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

;slowmotion.sqs

_duration = _this select 0

_acctime = _this select 1

setacctime _acctime

~_duration

setacctime 1<span id='postcolor'>

Or was the normal time 0.7??

Anyway, then you call it like this

[ 5, 0.25 ] exec "slowmotion.sqs"

Which will slow thing down for 5 seconds..

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Hmm... I dont seem get it working  confused.gif I tried those scripts few times but notting happened... Whats wrong? sad.gif

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put that in the player init field:

setAccTime 0.1

and put like 5 AI soldiers face of you....

normal time is set back with

setAccTime 1

(0.1 is real time divided by ten).

and it ll work.

if you don t work for you... then you should buy glasses... or buy a brain....

or simply stop trying to do operation flashpoint editing!!

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Heres a cool thing I used it for: I put myself on a hill with a M21 with only 20 bullets and an AI about 400 mters away running. I made a camera zoom in on the AI I was trying to snipe and set the time to 0.05. It was pretty cool to see in slow motion how the bullet missed the AIs head by like 1cm. It was also pretty coll whe the bullet hit the AI in the head.

You should try it, but before slowing down the time, try sniping some first to see where the crosshair is supposed to be on the AI for the bullet to hit. It can easily get annoying when U set the acctime that low and you dont see if you hit to much infront or too much behind.

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