G44 11 Posted July 22, 2010 so what's new in cba 1.2 final ? there are those unfinished unit's like acu soldier and special forces, marines ? No. Read "what exactly" wrote Broneze Eagle :mad: It's not complicated ;) Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 25, 2010 (edited) How about my idea in post #249? Comment that. Please. Edited July 25, 2010 by 33BO11OF00 typo Share this post Link to post Share on other sites
jcavi92 10 Posted July 25, 2010 Hey BronzeEagle, just want to let you know that I am a big fan of Code Blue, some really great stuff there! I've got one quick question for you though: the units in the mod are placed under a completely different faction. Is there any way you can regroup them under "West" so I don't end up having my Rangers killing off their best buds? Regards, jcavi92 Share this post Link to post Share on other sites
Bielow 10 Posted July 25, 2010 Hey BronzeEagle, just want to let you know that I am a big fan of Code Blue, some really great stuff there! I've got one quick question for you though: the units in the mod are placed under a completely different faction. Is there any way you can regroup them under "West" so I don't end up having my Rangers killing off their best buds? Just change in config west to east or vice versa. How do You like it. What's a problem ? Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 25, 2010 unless you're on the team whats done is done. besides you can do that by grouping them to an east leader and setting the leader's proability of presence rate to 0%. Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 25, 2010 Can somebody comment my idea in post #249? Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 25, 2010 other addon makers already have made what you ask for 33 Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 25, 2010 I meant that can we use them in this mod. That's what I was asking about. Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 25, 2010 this is not a mod Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 25, 2010 I mean is it OK to use that map and units with these Code Blue units? Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 25, 2010 as far as i know there aren't any technical issues and permission is not an issue since you're not selling anything. Personally if i do anything involving afghanistan i would use the dma middle east resistance. Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 25, 2010 Ok. Thanks for an answer. Now I can design some new missions. Maybe a new campaign ;) Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 25, 2010 if you need any post editing on those missions such as briefing images and music, i can add that after you're finished. Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 25, 2010 (edited) Here is first mission. Test this one out: Island :CAT_Afghanistan LINK REMOVED. MISSION SCRUBBED Addons in readme file. Edited August 5, 2010 by 33BO11OF00 Link died away :( Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 25, 2010 (edited) you can make any mission you want, but for this to be a code blue team mission, there need to be some changes. The T-34 don't fit in with the time scheme or setting even if they got their hands on an old one, at this phase of the war wearing acu and marpat there would be no tanks on the ground. Those are blasted in the early phases. Villages in guerilla warfare aren't liberated that easily. Otherwise the war would be over. You should do a mission where they are searching houses for weapons and some people resist or something. Other than dma, which i favor, there are other taliban style addons you could use which have civillians with guns. this would better translate the unknown nature of the atmosphere to have civs with guns mixed in with the taliban units who look very similar. let me see, i think jjr made some afghan units that have civs with guns... Edited July 26, 2010 by BronzeEagle Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 26, 2010 (edited) Thanks for the ideas. Is BAS Tonal rebel civilians ok? What do you suggest here? Give me some links please. I just thought that those tanks would give a surprise element in this mission. Edited July 26, 2010 by 33BO11OF00 corrected words Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 26, 2010 bas tonal is a bad idea, some of the problems it causes to other addons cannot be overlooked, it was a very ambitious and overhyped project in my opinion, the island couldn't run good on most hardware at the time and the units caused model glitches in other unit addons. cat afghanistan has the ambient bombing soundtracks and various atmosphere files that really help it, plus i believe someone did a retexture recently..... Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 26, 2010 Can you give me some links for good units please? How about that Generic Middle Eastern rebels by Munk? Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 26, 2010 check ofpr.info, whichever one has civillian units with guns will work. we want to create the same atmosphere as the real afghanistan and force players to think, who could the real enemy be, and how to lure him out of a crowd of civillians the smart way. Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 27, 2010 (edited) How about these units: Lost Brothers: ftp://ftp.ofpr.info/ofpd/unofaddons2/LoBo_Arab_Pack.rar Generic Middle Eastern Rebels v1.21 by MUNK ftp://ftp.ofpr.info/ofpd/unofaddons2/jjr_updated_rebels.rar These are all what I find. Edited July 27, 2010 by 33BO11OF00 added links Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 27, 2010 (edited) I think this is the one we should use. The lost brothers arab pack has women and civs that throw rocks n stuff thats great. Now according to the videos and footage ive seen on youtube of airborne in the war, they mainly search houses for weapons cache's but each household is allowed one weapon. If that weapon is on the persons back then you can't shoot them till its pointed at you. A weapons crate or cache would be either confiscated or destroyed at that point depending on how large it is. I think they station at a base and usually have an lz near the area of operation to call in choppers for exfiltration, etc. The taliban generally plant booby traps and keep they're eyes on villages from the mountains, sometimes a weapons cache will be in a village but the general tactic is to expose yourself and hope they come out. Bait. Edited July 28, 2010 by BronzeEagle Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 28, 2010 Yeah. that's just what I have suggested here. About those old tanks in mission. I thought about this kind of a story: Americans left some tanks alive so they have some target practice there.You know... Testing their tanks in "combat" situations. Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 28, 2010 (edited) your mission is like ww2, guerilla warfare is not that simple, oftentimes unpredictable and you don't know who the true enemy is, conveying this confusion in a mission is more important than just playing with cool addons. Edited July 28, 2010 by BronzeEagle Share this post Link to post Share on other sites
33BO11OF00 10 Posted July 28, 2010 Next mission will be more tougher. I will include some special "triggers" there. Share this post Link to post Share on other sites