war emblem 10 Posted October 13, 2010 if its ok to make roads and some house on it and use it for training map for a clan? Share this post Link to post Share on other sites
emcnally 0 Posted October 15, 2010 I used the town construction set and created about 20 cities to use it for Warfare. I'm having problems getting AI to move long distances though. I dont know if thats got anything to do with road networks or what. Alot of fun though. Planes everywhere. Share this post Link to post Share on other sites
war emblem 10 Posted October 15, 2010 ok i AM A NOOB AND I ASK A FRIEND TO HELP ME HE SADE THAT I NEED SOME FILE TO ADD ROAD CAN I GET TEHES FILE? Share this post Link to post Share on other sites
Vilman 10 Posted October 16, 2010 Add roads on the map, and add some SMALL towns/villages on it at the crossings. Thats all. Maybe a FEW trees. :) Share this post Link to post Share on other sites
emcnally 0 Posted October 16, 2010 ok i AM A NOOB AND I ASK A FRIEND TO HELP ME HE SADE THAT I NEED SOME FILE TO ADD ROAD CAN I GET TEHES FILE? I'm a NOOB with map making also and am having problems creating roads on my map. I know you need the BI tools(Visitor). You also need to dpbo the addons in arma2(roads2) http://community.bistudio.com/wiki/Visitor_3:_Making_of_simple_landscape. The rest I dont know because I've been unsuccessful myself at adding roads to my map. Share this post Link to post Share on other sites
Nosedive 10 Posted December 11, 2010 Man when will this be updated? I've been enjoying it since it was released, it IS good for training on. You can set up huge engagements with various ideas going on. I just wish there was some improvement. By the way, it's also a lot of fun with NIM weather, due to the long view distance and high performance, it's a shame that NIM was never updated either though. Share this post Link to post Share on other sites
galzohar 31 Posted December 27, 2010 This probably not what the island maker had in mind when he made it, but I found a cool use for this: A city: http://img697.imageshack.us/img697/6263/sandstowngenerator1.jpg http://img151.imageshack.us/img151/1121/sandstowngenerator1a.jpg Another city: http://img691.imageshack.us/img691/6068/sandstowngenerator2.jpg http://img600.imageshack.us/img600/4363/sandstowngenerator2a.jpg http://img683.imageshack.us/img683/4346/sandstowngenerator2b.jpg http://img121.imageshack.us/img121/4192/sandstowngenerator2c.jpg Here's the test mission with the script tweaking the random town generator to get those results (note: Requires CO! If you want to use OA only you'll have to edit the script to remove A2 objects first): http://www.multiupload.com/GZEPZ4OGYX Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 28, 2010 Thanks galzohar, I hadnt tried that before. I might be able to use these "random" towns to make permanent ones. Share this post Link to post Share on other sites
galzohar 31 Posted December 28, 2010 The main problem of the town generator is that it absolutely sucks if the terrain isn't 100% flat. Buildings can have terrain inside of them and sometimes even be non-enterable for either just AI or for everyone. So basically the only place I could make this work well is around the airfield in Sands where everything is 100% flat, and set the size as big as I could without having too many buildings go up on the mountain (sometimes a few buildings will still go up there, in which case you'll be able to see how terrible this works in those areas). Of course those towns also don't have roads and aren't structured very much like towns, but those are very minor issues compared to the above, and don't really break the gameplay. Share this post Link to post Share on other sites
galzohar 31 Posted December 31, 2010 (edited) Seems like when creating such a huge city (1850 buildings), while it works more than fine in single player and for clients in multiplayer, the host seems to have silly FPS drops/stutters for no good reason (even if he's not anywhere near the town). Haven't tested on dedicated yet because I don't have access to a dedicated server that has this island and don't want to set up my own dedicated just to test this, but I wonder what could be causing the host to stutter so badly (even when no players are connected). Happens even with just CO and my islands folder active, so it's not a problem in ACE or zcommon. Edited December 31, 2010 by galzohar Share this post Link to post Share on other sites
ryguy 10 Posted November 12, 2011 Where can we download this? Filefront link is broken. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 12, 2011 Front post updated. Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted January 22, 2017 I know it's been 6 years, but this map is very good looking. Would love to see something lke that in Arma 3. Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted April 23, 2017 On 22. 1. 2017 at 6:30 PM, Igor Nikolaev said: I know it's been 6 years, but this map is very good looking. Would love to see something lke that in Arma 3. You can use it but only with CUP terrains... Share this post Link to post Share on other sites